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Tighten init file handling, fixes some buggy edge cases by not supporting them
This commit is contained in:
@@ -1,7 +1,8 @@
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# Rojo Change Log
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# Rojo Change Log
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## Current Master
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## Current Master
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* *No changes*
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* Tightened `init` file rules to only match script files
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* Previously, Rojo would sometimes pick up the wrong file when syncing
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## 0.2.2
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## 0.2.2
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* Plugin only release
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* Plugin only release
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@@ -110,17 +110,17 @@ Creation of Roblox instances follows a simple set of rules. The first rule that
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| `*.lua` | `ModuleScript` | `Source` will contain the file's contents |
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| `*.lua` | `ModuleScript` | `Source` will contain the file's contents |
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| `*` | `StringValue` | `Value` will contain the file's contents |
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| `*` | `StringValue` | `Value` will contain the file's contents |
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Any folders on the filesystem will turn into `Folder` objects unless they contain a file named `init` with any extension. Following the convention of Lua, those objects will instead be whatever the `init` file would turn into.
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Any folders on the filesystem will turn into `Folder` objects unless they contain a file named `init.lua`, `init.server.lua`, or `init.client.lua`. Following the convention of Lua, those objects will instead be whatever the `init` file would turn into.
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For example, this file tree:
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For example, this file tree:
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* my-game
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* my-game
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* init.lua
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* init.client.lua
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* foo.lua
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* foo.lua
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Will turn into this tree in Roblox:
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Will turn into this tree in Roblox:
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* `my-game` (`ModuleScript` with source from `my-game/init.lua`)
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* `my-game` (`LocalScript` with source from `my-game/init.client.lua`)
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* `foo` (`ModuleScript` with source from `my-game/foo.lua`)
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* `foo` (`ModuleScript` with source from `my-game/foo.lua`)
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## Inspiration
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## Inspiration
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@@ -1,4 +1,4 @@
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return {
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return {
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pollingRate = 0.3,
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pollingRate = 0.3,
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version = "0.2.2",
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version = "DEV",
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}
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}
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@@ -1,13 +1,27 @@
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local Reconciler = {}
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local Reconciler = {}
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--[[
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The set of file names that should pass as init files
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These files usurp their parents.
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]]
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local initNames = {
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["init.lua"] = true,
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["init.server.lua"] = true,
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["init.client.lua"] = true,
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}
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local function isInit(item, itemFileName)
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local function isInit(item, itemFileName)
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if item and item.type == "dir" then
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if item and item.type == "dir" then
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return
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return
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end
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end
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return not not itemFileName:find("^init%.")
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return initNames[itemFileName] or false
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end
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end
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--[[
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Determines if the given VFS item has an init file. Yields information about
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the file.
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]]
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local function findInit(item)
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local function findInit(item)
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if item.type ~= "dir" then
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if item.type ~= "dir" then
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return nil, nil
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return nil, nil
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@@ -22,6 +36,12 @@ local function findInit(item)
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return nil, nil
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return nil, nil
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end
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end
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--[[
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Given a VFS item, returns a Name and ClassName for a corresponding Roblox
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instance.
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Doesn't take into account init files.
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]]
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local function itemToName(item, fileName)
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local function itemToName(item, fileName)
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if item and item.type == "dir" then
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if item and item.type == "dir" then
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return fileName, "Folder"
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return fileName, "Folder"
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@@ -40,6 +60,10 @@ local function itemToName(item, fileName)
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end
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end
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end
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end
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--[[
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Given a VFS item, assigns all relevant values (except Name!) to a Roblox
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instance.
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]]
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local function setValues(rbx, item, fileName)
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local function setValues(rbx, item, fileName)
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local _, className = itemToName(item, fileName)
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local _, className = itemToName(item, fileName)
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@@ -79,6 +103,9 @@ function Reconciler._reifyShallow(item, fileName)
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end
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end
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end
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end
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--[[
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Construct a new Roblox instance tree that corresponds to the given VFS item.
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]]
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function Reconciler._reify(item, fileName, parent)
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function Reconciler._reify(item, fileName, parent)
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local rbx = Reconciler._reifyShallow(item, fileName)
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local rbx = Reconciler._reifyShallow(item, fileName)
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