Substantial documentation improvements

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Lucien Greathouse
2019-06-07 18:29:09 -07:00
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There are a number of existing plugins for Roblox that move code from the filesystem into Roblox.
Adding a tool like Rojo to your Roblox workflow can be daunting, but it comes with some key advantages.
Besides Rojo, you might consider:
[TOC]
* [rbxmk by Anaminus](https://github.com/anaminus/rbxmk)
* [Rofresh by Osyris](https://github.com/osyrisrblx/rofresh)
* [RbxRefresh by Osyris](https://github.com/osyrisrblx/RbxRefresh)
* [Studio Bridge by Vocksel](https://github.com/vocksel/studio-bridge)
* [Elixir by Vocksel](https://github.com/vocksel/elixir)
* [RbxSync by evaera](https://github.com/evaera/RbxSync)
* [CodeSync by MemoryPenguin](https://github.com/MemoryPenguin/CodeSync)
* [rbx-exteditor by MemoryPenguin](https://github.com/MemoryPenguin/rbx-exteditor)
## External Text Editors
Rojo opens the door to use the absolute best text editors in the world and their rich plugin ecosystem.
So why did I build Rojo?
Some very popular, free editors include [Visual Studio Code](https://code.visualstudio.com) and [Sublime Text](https://www.sublimetext.com).
Each of these tools solves what is essentially the same problem from a few different angles. The goal of Rojo is to take all of the lessons and ideas learned from these projects and build a tool that can solve this problem for good.
These advanced text editors have features like multi-cursor editing, goto symbol, multi-file regex find and replace, bookmarks and much more.
Additionally:
Many Rojo VS Code users also use extensions like:
* I think that this tool needs to be built in a compiled language without a runtime, for easy distribution and good performance.
* I think that the conventions promoted by other sync plugins (`.module.lua` for modules, as well a single sync point) are sub-optimal.
* I think that I have a good enough understanding of the problem to build something robust.
* I think that Rojo should be able to do more than just sync code.
* [vscode-rbxlua](https://marketplace.visualstudio.com/items?itemName=AmaranthineCodices.vscode-rbxlua)
* [Roblox Lua Autocompletes](https://marketplace.visualstudio.com/items?itemName=Kampfkarren.roblox-lua-autofills)
* [TabNine](https://tabnine.com)
## Version Control
By building your game (or just the scripts) as individual files on the filesystem, it becomes easy to start using professional-grade version control tools like [Git](https://git-scm.com) and [GitHub](https://github.com).
Hundreds of thousands of companies and individual developers use Git to version their software projects. With Rojo, Roblox developers can take advantage of the best collaboration tool around.
Using a repository hosting service like GitHub or GitLab brings powerful features to Roblox developers like code reviews and issue tracking that professional engineers can't live without.
## Other Tools
There are decades of excellent tools available that operate on files. With Rojo, it's possible to take advantage of any of them!
Popular tools include:
* [luacheck](https://github.com/mpeterv/luacheck), a static analysis tool to help you write better Lua
* [ripgrep](https://github.com/BurntSushi/ripgrep), an extremely fast code search tool
* [Tokei](https://github.com/XAMPPRocky/tokei), a tool for statistics like lines of code