mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-04-20 20:55:50 +00:00
Release 6.0.0-rc.1
This change also includes some minor packaging changes in order to make Cargo happy.
This commit is contained in:
44
plugin/rbx_dom_lua/.luacheckrc
Normal file
44
plugin/rbx_dom_lua/.luacheckrc
Normal file
@@ -0,0 +1,44 @@
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stds.roblox = {
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read_globals = {
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game = {
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other_fields = true,
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},
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-- Roblox globals
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"script",
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-- Extra functions
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"tick", "warn",
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"wait", "typeof",
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-- Types
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"CFrame",
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"Color3",
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"Enum",
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"Instance",
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"NumberRange",
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"Rect",
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"UDim", "UDim2",
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"Vector2", "Vector3",
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"Vector2int16", "Vector3int16",
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}
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}
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stds.testez = {
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read_globals = {
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"describe",
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"it", "itFOCUS", "itSKIP",
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"FOCUS", "SKIP", "HACK_NO_XPCALL",
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"expect",
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}
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}
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ignore = {
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"212", -- unused arguments
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}
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std = "lua51+roblox"
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files["**/*.spec.lua"] = {
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std = "+testez",
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}
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2
plugin/rbx_dom_lua/README.md
Normal file
2
plugin/rbx_dom_lua/README.md
Normal file
@@ -0,0 +1,2 @@
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# rbx\_dom\_lua
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Roblox Lua implementation of rbx-dom mechanisms, intended to work with rbx\_dom\_weak and friends.
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6
plugin/rbx_dom_lua/default.project.json
Normal file
6
plugin/rbx_dom_lua/default.project.json
Normal file
@@ -0,0 +1,6 @@
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{
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"name": "rbx_dom_lua",
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"tree": {
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"$path": "src"
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}
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}
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242
plugin/rbx_dom_lua/src/EncodedValue.lua
Normal file
242
plugin/rbx_dom_lua/src/EncodedValue.lua
Normal file
@@ -0,0 +1,242 @@
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local base64 = require(script.Parent.base64)
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local function identity(...)
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return ...
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end
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local function unpackDecoder(f)
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return function(value)
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return f(unpack(value))
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end
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end
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local function serializeFloat(value)
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-- TODO: Figure out a better way to serialize infinity and NaN, neither of
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-- which fit into JSON.
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if value == math.huge or value == -math.huge then
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return 999999999 * math.sign(value)
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end
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return value
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end
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local encoders
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encoders = {
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Bool = identity,
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Content = identity,
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Float32 = serializeFloat,
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Float64 = serializeFloat,
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Int32 = identity,
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Int64 = identity,
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String = identity,
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BinaryString = base64.encode,
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SharedString = base64.encode,
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BrickColor = function(value)
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return value.Number
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end,
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CFrame = function(value)
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return {value:GetComponents()}
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end,
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Color3 = function(value)
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return {value.r, value.g, value.b}
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end,
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NumberRange = function(value)
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return {value.Min, value.Max}
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end,
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NumberSequence = function(value)
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local keypoints = {}
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for index, keypoint in ipairs(value.Keypoints) do
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keypoints[index] = {
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Time = keypoint.Time,
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Value = keypoint.Value,
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Envelope = keypoint.Envelope,
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}
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end
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return {
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Keypoints = keypoints,
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}
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end,
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ColorSequence = function(value)
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local keypoints = {}
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for index, keypoint in ipairs(value.Keypoints) do
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keypoints[index] = {
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Time = keypoint.Time,
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Color = encoders.Color3(keypoint.Value),
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}
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end
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return {
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Keypoints = keypoints,
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}
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end,
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Rect = function(value)
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return {
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Min = {value.Min.X, value.Min.Y},
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Max = {value.Max.X, value.Max.Y},
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}
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end,
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UDim = function(value)
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return {value.Scale, value.Offset}
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end,
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UDim2 = function(value)
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return {value.X.Scale, value.X.Offset, value.Y.Scale, value.Y.Offset}
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end,
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Vector2 = function(value)
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return {
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serializeFloat(value.X),
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serializeFloat(value.Y),
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}
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end,
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Vector2int16 = function(value)
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return {value.X, value.Y}
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end,
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Vector3 = function(value)
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return {
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serializeFloat(value.X),
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serializeFloat(value.Y),
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serializeFloat(value.Z),
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}
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end,
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Vector3int16 = function(value)
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return {value.X, value.Y, value.Z}
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end,
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PhysicalProperties = function(value)
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if value == nil then
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return nil
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else
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return {
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Density = value.Density,
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Friction = value.Friction,
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Elasticity = value.Elasticity,
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FrictionWeight = value.FrictionWeight,
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ElasticityWeight = value.ElasticityWeight,
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}
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end
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end,
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Ref = function(value)
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return nil
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end,
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}
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local decoders = {
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Bool = identity,
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Content = identity,
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Enum = identity,
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Float32 = identity,
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Float64 = identity,
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Int32 = identity,
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Int64 = identity,
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String = identity,
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BinaryString = base64.decode,
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SharedString = base64.decode,
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BrickColor = BrickColor.new,
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CFrame = unpackDecoder(CFrame.new),
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Color3 = unpackDecoder(Color3.new),
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Color3uint8 = unpackDecoder(Color3.fromRGB),
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NumberRange = unpackDecoder(NumberRange.new),
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UDim = unpackDecoder(UDim.new),
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UDim2 = unpackDecoder(UDim2.new),
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Vector2 = unpackDecoder(Vector2.new),
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Vector2int16 = unpackDecoder(Vector2int16.new),
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Vector3 = unpackDecoder(Vector3.new),
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Vector3int16 = unpackDecoder(Vector3int16.new),
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Rect = function(value)
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return Rect.new(value.Min[1], value.Min[2], value.Max[1], value.Max[2])
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end,
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NumberSequence = function(value)
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local keypoints = {}
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for index, keypoint in ipairs(value.Keypoints) do
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keypoints[index] = NumberSequenceKeypoint.new(
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keypoint.Time,
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keypoint.Value,
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keypoint.Envelope
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)
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end
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return NumberSequence.new(keypoints)
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end,
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ColorSequence = function(value)
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local keypoints = {}
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for index, keypoint in ipairs(value.Keypoints) do
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keypoints[index] = ColorSequenceKeypoint.new(
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keypoint.Time,
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Color3.new(unpack(keypoint.Color))
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)
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end
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return ColorSequence.new(keypoints)
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end,
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PhysicalProperties = function(properties)
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if properties == nil then
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return nil
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else
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return PhysicalProperties.new(
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properties.Density,
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properties.Friction,
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properties.Elasticity,
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properties.FrictionWeight,
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properties.ElasticityWeight
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)
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end
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end,
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Ref = function()
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return nil
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end,
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}
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local EncodedValue = {}
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function EncodedValue.decode(encodedValue)
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local decoder = decoders[encodedValue.Type]
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if decoder ~= nil then
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return true, decoder(encodedValue.Value)
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end
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return false, "Couldn't decode value " .. tostring(encodedValue.Type)
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end
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function EncodedValue.encode(rbxValue, propertyType)
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assert(propertyType ~= nil, "Property type descriptor is required")
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if propertyType.type == "Data" then
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local encoder = encoders[propertyType.name]
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if encoder == nil then
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return false, ("Missing encoder for property type %q"):format(propertyType.name)
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end
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if encoder ~= nil then
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return true, {
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Type = propertyType.name,
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Value = encoder(rbxValue),
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}
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end
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elseif propertyType.type == "Enum" then
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return true, {
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Type = "Enum",
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Value = rbxValue.Value,
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}
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end
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return false, ("Unknown property descriptor type %q"):format(tostring(propertyType.type))
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end
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return EncodedValue
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127
plugin/rbx_dom_lua/src/EncodedValue.spec.lua
Normal file
127
plugin/rbx_dom_lua/src/EncodedValue.spec.lua
Normal file
@@ -0,0 +1,127 @@
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return function()
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local RbxDom = require(script.Parent)
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local EncodedValue = require(script.Parent.EncodedValue)
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it("should decode Rect values", function()
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local input = {
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Type = "Rect",
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Value = {
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||||
Min = {1, 2},
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||||
Max = {3, 4},
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},
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}
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local output = Rect.new(1, 2, 3, 4)
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||||
local ok, decoded = EncodedValue.decode(input)
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assert(ok, decoded)
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expect(decoded).to.equal(output)
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end)
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it("should decode ColorSequence values", function()
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local input = {
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Type = "ColorSequence",
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Value = {
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Keypoints = {
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{
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||||
Time = 0,
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||||
Color = { 0.12, 0.34, 0.56 },
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||||
},
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||||
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||||
{
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||||
Time = 1,
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||||
Color = { 0.13, 0.33, 0.37 },
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||||
},
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||||
}
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},
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}
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local output = ColorSequence.new({
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ColorSequenceKeypoint.new(0, Color3.new(0.12, 0.34, 0.56)),
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ColorSequenceKeypoint.new(1, Color3.new(0.13, 0.33, 0.37)),
|
||||
})
|
||||
|
||||
local ok, decoded = EncodedValue.decode(input)
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||||
assert(ok, decoded)
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||||
expect(decoded).to.equal(output)
|
||||
end)
|
||||
|
||||
it("should decode NumberSequence values", function()
|
||||
local input = {
|
||||
Type = "NumberSequence",
|
||||
Value = {
|
||||
Keypoints = {
|
||||
{
|
||||
Time = 0,
|
||||
Value = 0.5,
|
||||
Envelope = 0,
|
||||
},
|
||||
|
||||
{
|
||||
Time = 1,
|
||||
Value = 0.5,
|
||||
Envelope = 0,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
local output = NumberSequence.new({
|
||||
NumberSequenceKeypoint.new(0, 0.5, 0),
|
||||
NumberSequenceKeypoint.new(1, 0.5, 0),
|
||||
})
|
||||
|
||||
local ok, decoded = EncodedValue.decode(input)
|
||||
assert(ok, decoded)
|
||||
expect(decoded).to.equal(output)
|
||||
end)
|
||||
|
||||
it("should decode PhysicalProperties values", function()
|
||||
local input = {
|
||||
Type = "PhysicalProperties",
|
||||
Value = {
|
||||
Density = 0.1,
|
||||
Friction = 0.2,
|
||||
Elasticity = 0.3,
|
||||
FrictionWeight = 0.4,
|
||||
ElasticityWeight = 0.5,
|
||||
},
|
||||
}
|
||||
|
||||
local output = PhysicalProperties.new(
|
||||
0.1,
|
||||
0.2,
|
||||
0.3,
|
||||
0.4,
|
||||
0.5
|
||||
)
|
||||
|
||||
local ok, decoded = EncodedValue.decode(input)
|
||||
assert(ok, decoded)
|
||||
expect(decoded).to.equal(output)
|
||||
end)
|
||||
|
||||
-- This part of rbx_dom_lua needs some work still.
|
||||
itSKIP("should encode Rect values", function()
|
||||
local input = Rect.new(10, 20, 30, 40)
|
||||
|
||||
local output = {
|
||||
Type = "Rect",
|
||||
Value = {
|
||||
Min = {10, 20},
|
||||
Max = {30, 40},
|
||||
},
|
||||
}
|
||||
|
||||
local descriptor = RbxDom.findCanonicalPropertyDescriptor("ImageLabel", "SliceCenter")
|
||||
local ok, encoded = EncodedValue.encode(input, descriptor)
|
||||
|
||||
assert(ok, encoded)
|
||||
expect(encoded.Type).to.equal(output.Type)
|
||||
expect(encoded.Value.Min[1]).to.equal(output.Value.Min[1])
|
||||
expect(encoded.Value.Min[2]).to.equal(output.Value.Min[2])
|
||||
expect(encoded.Value.Max[1]).to.equal(output.Value.Max[1])
|
||||
expect(encoded.Value.Max[2]).to.equal(output.Value.Max[2])
|
||||
end)
|
||||
end
|
||||
28
plugin/rbx_dom_lua/src/Error.lua
Normal file
28
plugin/rbx_dom_lua/src/Error.lua
Normal file
@@ -0,0 +1,28 @@
|
||||
local Error = {}
|
||||
Error.__index = Error
|
||||
|
||||
Error.Kind = {
|
||||
UnknownProperty = "UnknownProperty",
|
||||
PropertyNotReadable = "PropertyNotReadable",
|
||||
PropertyNotWritable = "PropertyNotWritable",
|
||||
Roblox = "Roblox",
|
||||
}
|
||||
|
||||
setmetatable(Error.Kind, {
|
||||
__index = function(_, key)
|
||||
error(("%q is not a valid member of Error.Kind"):format(tostring(key)), 2)
|
||||
end,
|
||||
})
|
||||
|
||||
function Error.new(kind, extra)
|
||||
return setmetatable({
|
||||
kind = kind,
|
||||
extra = extra,
|
||||
}, Error)
|
||||
end
|
||||
|
||||
function Error:__tostring()
|
||||
return ("Error(%s: %s)"):format(self.kind, tostring(self.extra))
|
||||
end
|
||||
|
||||
return Error
|
||||
80
plugin/rbx_dom_lua/src/PropertyDescriptor.lua
Normal file
80
plugin/rbx_dom_lua/src/PropertyDescriptor.lua
Normal file
@@ -0,0 +1,80 @@
|
||||
local Error = require(script.Parent.Error)
|
||||
local customProperties = require(script.Parent.customProperties)
|
||||
|
||||
-- A wrapper around a property descriptor from the reflection database with some
|
||||
-- extra convenience methods.
|
||||
--
|
||||
-- The aim of this API is to facilitate looking up a property once, then reading
|
||||
-- from it or writing to it multiple times. It's also useful when a consumer
|
||||
-- wants to check additional constraints on the property before trying to use
|
||||
-- it, like scriptability.
|
||||
local PropertyDescriptor = {}
|
||||
PropertyDescriptor.__index = PropertyDescriptor
|
||||
|
||||
local function get(container, key)
|
||||
return container[key]
|
||||
end
|
||||
|
||||
local function set(container, key, value)
|
||||
container[key] = value
|
||||
end
|
||||
|
||||
function PropertyDescriptor.fromRaw(data, className, propertyName)
|
||||
return setmetatable({
|
||||
scriptability = data.scriptability,
|
||||
className = className,
|
||||
name = propertyName,
|
||||
}, PropertyDescriptor)
|
||||
end
|
||||
|
||||
function PropertyDescriptor:read(instance)
|
||||
if self.scriptability == "ReadWrite" or self.scriptability == "Read" then
|
||||
local success, value = xpcall(get, debug.traceback, instance, self.name)
|
||||
|
||||
if success then
|
||||
return success, value
|
||||
else
|
||||
return false, Error.new(Error.Kind.Roblox, value)
|
||||
end
|
||||
end
|
||||
|
||||
if self.scriptability == "Custom" then
|
||||
local interface = customProperties[self.className][self.name]
|
||||
|
||||
return interface.read(instance, self.name)
|
||||
end
|
||||
|
||||
if self.scriptability == "None" or self.scriptability == "Write" then
|
||||
local fullName = ("%s.%s"):format(instance.className, self.name)
|
||||
|
||||
return false, Error.new(Error.Kind.PropertyNotReadable, fullName)
|
||||
end
|
||||
|
||||
error(("Internal error: unexpected value of 'scriptability': %s"):format(tostring(self.scriptability)), 2)
|
||||
end
|
||||
|
||||
function PropertyDescriptor:write(instance, value)
|
||||
if self.scriptability == "ReadWrite" or self.scriptability == "Write" then
|
||||
local success, err = xpcall(set, debug.traceback, instance, self.name, value)
|
||||
|
||||
if success then
|
||||
return success
|
||||
else
|
||||
return false, Error.new(Error.Kind.Roblox, err)
|
||||
end
|
||||
end
|
||||
|
||||
if self.scriptability == "Custom" then
|
||||
local interface = customProperties[self.className][self.name]
|
||||
|
||||
return interface.write(instance, self.name, value)
|
||||
end
|
||||
|
||||
if self.scriptability == "None" or self.scriptability == "Read" then
|
||||
local fullName = ("%s.%s"):format(instance.className, self.name)
|
||||
|
||||
return false, Error.new(Error.Kind.PropertyNotWritable, fullName)
|
||||
end
|
||||
end
|
||||
|
||||
return PropertyDescriptor
|
||||
18757
plugin/rbx_dom_lua/src/ReflectionDatabase/classes.lua
Normal file
18757
plugin/rbx_dom_lua/src/ReflectionDatabase/classes.lua
Normal file
File diff suppressed because it is too large
Load Diff
3
plugin/rbx_dom_lua/src/ReflectionDatabase/init.lua
Normal file
3
plugin/rbx_dom_lua/src/ReflectionDatabase/init.lua
Normal file
@@ -0,0 +1,3 @@
|
||||
return {
|
||||
classes = require(script.classes)
|
||||
}
|
||||
139
plugin/rbx_dom_lua/src/base64.lua
Normal file
139
plugin/rbx_dom_lua/src/base64.lua
Normal file
@@ -0,0 +1,139 @@
|
||||
-- Thanks to Tiffany352 for this base64 implementation!
|
||||
|
||||
local floor = math.floor
|
||||
local char = string.char
|
||||
|
||||
local function encodeBase64(str)
|
||||
local out = {}
|
||||
local nOut = 0
|
||||
local alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
|
||||
local strLen = #str
|
||||
|
||||
-- 3 octets become 4 hextets
|
||||
for i = 1, strLen - 2, 3 do
|
||||
local b1, b2, b3 = str:byte(i, i + 3)
|
||||
local word = b3 + b2 * 256 + b1 * 256 * 256
|
||||
|
||||
local h4 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h3 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h2 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h1 = word % 64 + 1
|
||||
|
||||
out[nOut + 1] = alphabet:sub(h1, h1)
|
||||
out[nOut + 2] = alphabet:sub(h2, h2)
|
||||
out[nOut + 3] = alphabet:sub(h3, h3)
|
||||
out[nOut + 4] = alphabet:sub(h4, h4)
|
||||
nOut = nOut + 4
|
||||
end
|
||||
|
||||
local remainder = strLen % 3
|
||||
|
||||
if remainder == 2 then
|
||||
-- 16 input bits -> 3 hextets (2 full, 1 partial)
|
||||
local b1, b2 = str:byte(-2, -1)
|
||||
-- partial is 4 bits long, leaving 2 bits of zero padding ->
|
||||
-- offset = 4
|
||||
local word = b2 * 4 + b1 * 4 * 256
|
||||
|
||||
local h3 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h2 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h1 = word % 64 + 1
|
||||
|
||||
out[nOut + 1] = alphabet:sub(h1, h1)
|
||||
out[nOut + 2] = alphabet:sub(h2, h2)
|
||||
out[nOut + 3] = alphabet:sub(h3, h3)
|
||||
out[nOut + 4] = "="
|
||||
elseif remainder == 1 then
|
||||
-- 8 input bits -> 2 hextets (2 full, 1 partial)
|
||||
local b1 = str:byte(-1, -1)
|
||||
-- partial is 2 bits long, leaving 4 bits of zero padding ->
|
||||
-- offset = 16
|
||||
local word = b1 * 16
|
||||
|
||||
local h2 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h1 = word % 64 + 1
|
||||
|
||||
out[nOut + 1] = alphabet:sub(h1, h1)
|
||||
out[nOut + 2] = alphabet:sub(h2, h2)
|
||||
out[nOut + 3] = "="
|
||||
out[nOut + 4] = "="
|
||||
end
|
||||
-- if the remainder is 0, then no work is needed
|
||||
|
||||
return table.concat(out, "")
|
||||
end
|
||||
|
||||
local function decodeBase64(str)
|
||||
local out = {}
|
||||
local nOut = 0
|
||||
local alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
|
||||
local strLen = #str
|
||||
local acc = 0
|
||||
local nAcc = 0
|
||||
|
||||
local alphabetLut = {}
|
||||
for i = 1, #alphabet do
|
||||
alphabetLut[alphabet:sub(i, i)] = i - 1
|
||||
end
|
||||
|
||||
-- 4 hextets become 3 octets
|
||||
for i = 1, strLen do
|
||||
local ch = str:sub(i, i)
|
||||
local byte = alphabetLut[ch]
|
||||
if byte then
|
||||
acc = acc * 64 + byte
|
||||
nAcc = nAcc + 1
|
||||
end
|
||||
|
||||
if nAcc == 4 then
|
||||
local b3 = acc % 256
|
||||
acc = floor(acc / 256)
|
||||
local b2 = acc % 256
|
||||
acc = floor(acc / 256)
|
||||
local b1 = acc % 256
|
||||
|
||||
out[nOut + 1] = char(b1)
|
||||
out[nOut + 2] = char(b2)
|
||||
out[nOut + 3] = char(b3)
|
||||
nOut = nOut + 3
|
||||
nAcc = 0
|
||||
acc = 0
|
||||
end
|
||||
end
|
||||
|
||||
if nAcc == 3 then
|
||||
-- 3 hextets -> 16 bit output
|
||||
acc = acc * 64
|
||||
acc = floor(acc / 256)
|
||||
local b2 = acc % 256
|
||||
acc = floor(acc / 256)
|
||||
local b1 = acc % 256
|
||||
|
||||
out[nOut + 1] = char(b1)
|
||||
out[nOut + 2] = char(b2)
|
||||
elseif nAcc == 2 then
|
||||
-- 2 hextets -> 8 bit output
|
||||
acc = acc * 64
|
||||
acc = floor(acc / 256)
|
||||
acc = acc * 64
|
||||
acc = floor(acc / 256)
|
||||
local b1 = acc % 256
|
||||
|
||||
out[nOut + 1] = char(b1)
|
||||
elseif nAcc == 1 then
|
||||
error("Base64 has invalid length")
|
||||
end
|
||||
|
||||
return table.concat(out, "")
|
||||
end
|
||||
|
||||
return {
|
||||
decode = decodeBase64,
|
||||
encode = encodeBase64,
|
||||
}
|
||||
29
plugin/rbx_dom_lua/src/base64.spec.lua
Normal file
29
plugin/rbx_dom_lua/src/base64.spec.lua
Normal file
@@ -0,0 +1,29 @@
|
||||
return function()
|
||||
local base64 = require(script.Parent.base64)
|
||||
|
||||
it("should encode and decode", function()
|
||||
local function try(str, expected)
|
||||
local encoded = base64.encode(str)
|
||||
expect(encoded).to.equal(expected)
|
||||
expect(base64.decode(encoded)).to.equal(str)
|
||||
end
|
||||
|
||||
try("Man", "TWFu")
|
||||
try("Ma", "TWE=")
|
||||
try("M", "TQ==")
|
||||
try("ManM", "TWFuTQ==")
|
||||
try(
|
||||
[[Man is distinguished, not only by his reason, but by this ]]..
|
||||
[[singular passion from other animals, which is a lust of the ]]..
|
||||
[[mind, that by a perseverance of delight in the continued and ]]..
|
||||
[[indefatigable generation of knowledge, exceeds the short ]]..
|
||||
[[vehemence of any carnal pleasure.]],
|
||||
[[TWFuIGlzIGRpc3Rpbmd1aXNoZWQsIG5vdCBvbmx5IGJ5IGhpcyByZWFzb24sI]]..
|
||||
[[GJ1dCBieSB0aGlzIHNpbmd1bGFyIHBhc3Npb24gZnJvbSBvdGhlciBhbmltYW]]..
|
||||
[[xzLCB3aGljaCBpcyBhIGx1c3Qgb2YgdGhlIG1pbmQsIHRoYXQgYnkgYSBwZXJ]]..
|
||||
[[zZXZlcmFuY2Ugb2YgZGVsaWdodCBpbiB0aGUgY29udGludWVkIGFuZCBpbmRl]]..
|
||||
[[ZmF0aWdhYmxlIGdlbmVyYXRpb24gb2Yga25vd2xlZGdlLCBleGNlZWRzIHRoZ]]..
|
||||
[[SBzaG9ydCB2ZWhlbWVuY2Ugb2YgYW55IGNhcm5hbCBwbGVhc3VyZS4=]]
|
||||
)
|
||||
end)
|
||||
end
|
||||
47
plugin/rbx_dom_lua/src/customProperties.lua
Normal file
47
plugin/rbx_dom_lua/src/customProperties.lua
Normal file
@@ -0,0 +1,47 @@
|
||||
local CollectionService = game:GetService("CollectionService")
|
||||
|
||||
-- Defines how to read and write properties that aren't directly scriptable.
|
||||
--
|
||||
-- The reflection database refers to these as having scriptability = "Custom"
|
||||
return {
|
||||
Instance = {
|
||||
Tags = {
|
||||
read = function(instance, key)
|
||||
local tagList = CollectionService:GetTags(instance)
|
||||
|
||||
return true, table.concat(tagList, "\0")
|
||||
end,
|
||||
write = function(instance, key, value)
|
||||
local existingTags = CollectionService:GetTags(instance)
|
||||
|
||||
local unseenTags = {}
|
||||
for _, tag in ipairs(existingTags) do
|
||||
unseenTags[tag] = true
|
||||
end
|
||||
|
||||
local tagList = string.split(value, "\0")
|
||||
for _, tag in ipairs(tagList) do
|
||||
unseenTags[tag] = nil
|
||||
CollectionService:AddTag(instance, tag)
|
||||
end
|
||||
|
||||
for tag in pairs(unseenTags) do
|
||||
CollectionService:RemoveTag(instance, tag)
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
},
|
||||
},
|
||||
LocalizationTable = {
|
||||
Contents = {
|
||||
read = function(instance, key)
|
||||
return true, instance:GetContents()
|
||||
end,
|
||||
write = function(instance, key, value)
|
||||
instance:SetContents(value)
|
||||
return true
|
||||
end,
|
||||
},
|
||||
},
|
||||
}
|
||||
67
plugin/rbx_dom_lua/src/init.lua
Normal file
67
plugin/rbx_dom_lua/src/init.lua
Normal file
@@ -0,0 +1,67 @@
|
||||
local ReflectionDatabase = require(script.ReflectionDatabase)
|
||||
local Error = require(script.Error)
|
||||
local PropertyDescriptor = require(script.PropertyDescriptor)
|
||||
|
||||
local function findCanonicalPropertyDescriptor(className, propertyName)
|
||||
local currentClassName = className
|
||||
|
||||
repeat
|
||||
local currentClass = ReflectionDatabase.classes[currentClassName]
|
||||
|
||||
if currentClass == nil then
|
||||
return currentClass
|
||||
end
|
||||
|
||||
local propertyData = currentClass.properties[propertyName]
|
||||
if propertyData ~= nil then
|
||||
if propertyData.isCanonical then
|
||||
return PropertyDescriptor.fromRaw(propertyData, currentClassName, propertyName)
|
||||
end
|
||||
|
||||
if propertyData.canonicalName ~= nil then
|
||||
return PropertyDescriptor.fromRaw(
|
||||
currentClass.properties[propertyData.canonicalName],
|
||||
currentClassName,
|
||||
propertyData.canonicalName)
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
currentClassName = currentClass.superclass
|
||||
until currentClassName == nil
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
local function readProperty(instance, propertyName)
|
||||
local descriptor = findCanonicalPropertyDescriptor(instance.ClassName, propertyName)
|
||||
|
||||
if descriptor == nil then
|
||||
local fullName = ("%s.%s"):format(instance.className, propertyName)
|
||||
|
||||
return false, Error.new(Error.Kind.UnknownProperty, fullName)
|
||||
end
|
||||
|
||||
return descriptor:read(instance)
|
||||
end
|
||||
|
||||
local function writeProperty(instance, propertyName, value)
|
||||
local descriptor = findCanonicalPropertyDescriptor(instance.ClassName, propertyName)
|
||||
|
||||
if descriptor == nil then
|
||||
local fullName = ("%s.%s"):format(instance.className, propertyName)
|
||||
|
||||
return false, Error.new(Error.Kind.UnknownProperty, fullName)
|
||||
end
|
||||
|
||||
return descriptor:write(instance, value)
|
||||
end
|
||||
|
||||
return {
|
||||
readProperty = readProperty,
|
||||
writeProperty = writeProperty,
|
||||
findCanonicalPropertyDescriptor = findCanonicalPropertyDescriptor,
|
||||
Error = Error,
|
||||
EncodedValue = require(script.EncodedValue),
|
||||
}
|
||||
7
plugin/rbx_dom_lua/src/init.spec.lua
Normal file
7
plugin/rbx_dom_lua/src/init.spec.lua
Normal file
@@ -0,0 +1,7 @@
|
||||
return function()
|
||||
local RbxDom = require(script.Parent)
|
||||
|
||||
it("should load", function()
|
||||
expect(RbxDom).to.be.ok()
|
||||
end)
|
||||
end
|
||||
35
plugin/rbx_dom_lua/test-place.project.json
Normal file
35
plugin/rbx_dom_lua/test-place.project.json
Normal file
@@ -0,0 +1,35 @@
|
||||
{
|
||||
"name": "rbx_dom_lua test place",
|
||||
"tree": {
|
||||
"$className": "DataModel",
|
||||
"ReplicatedStorage": {
|
||||
"$className": "ReplicatedStorage",
|
||||
|
||||
"RbxDom": {
|
||||
"$path": "src"
|
||||
},
|
||||
"TestEZ": {
|
||||
"$path": "modules/testez/lib"
|
||||
}
|
||||
},
|
||||
"ServerScriptService": {
|
||||
"$className": "ServerScriptService",
|
||||
|
||||
"Run Tests": {
|
||||
"$path": "test.server.lua"
|
||||
}
|
||||
},
|
||||
"Players": {
|
||||
"$className": "Players",
|
||||
"$properties": {
|
||||
"CharacterAutoLoads": false
|
||||
}
|
||||
},
|
||||
"HttpService": {
|
||||
"$className": "HttpService",
|
||||
"$properties": {
|
||||
"HttpEnabled": true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
plugin/rbx_dom_lua/test.server.lua
Normal file
7
plugin/rbx_dom_lua/test.server.lua
Normal file
@@ -0,0 +1,7 @@
|
||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
|
||||
local LIB_ROOT = ReplicatedStorage.RbxDom
|
||||
|
||||
local TestEZ = require(ReplicatedStorage.TestEZ)
|
||||
|
||||
TestEZ.TestBootstrap:run({LIB_ROOT})
|
||||
Reference in New Issue
Block a user