Files
rojo/plugin/src/ApiContext.lua
2020-09-09 17:39:24 -07:00

251 lines
6.1 KiB
Lua

local Http = require(script.Parent.Parent.Http)
local Log = require(script.Parent.Parent.Log)
local Promise = require(script.Parent.Parent.Promise)
local Config = require(script.Parent.Config)
local Types = require(script.Parent.Types)
local Version = require(script.Parent.Version)
local validateApiInfo = Types.ifEnabled(Types.ApiInfoResponse)
local validateApiRead = Types.ifEnabled(Types.ApiReadResponse)
local validateApiSubscribe = Types.ifEnabled(Types.ApiSubscribeResponse)
--[[
Returns a promise that will never resolve nor reject.
]]
local function hangingPromise()
return Promise.new(function() end)
end
local function rejectFailedRequests(response)
if response.code >= 400 then
local message = string.format("HTTP %s:\n%s", tostring(response.code), response.body)
return Promise.reject(message)
end
return response
end
local function rejectWrongProtocolVersion(infoResponseBody)
if infoResponseBody.protocolVersion ~= Config.protocolVersion then
local message = (
"Found a Rojo dev server, but it's using a different protocol version, and is incompatible." ..
"\nMake sure you have matching versions of both the Rojo plugin and server!" ..
"\n\nYour client is version %s, with protocol version %s. It expects server version %s." ..
"\nYour server is version %s, with protocol version %s." ..
"\n\nGo to https://github.com/rojo-rbx/rojo for more details."
):format(
Version.display(Config.version), Config.protocolVersion,
Config.expectedServerVersionString,
infoResponseBody.serverVersion, infoResponseBody.protocolVersion
)
return Promise.reject(message)
end
return Promise.resolve(infoResponseBody)
end
local function rejectWrongPlaceId(infoResponseBody)
if infoResponseBody.expectedPlaceIds ~= nil then
local foundId = false
for _, id in ipairs(infoResponseBody.expectedPlaceIds) do
if id == game.PlaceId then
foundId = true
break
end
end
if not foundId then
local idList = {}
for _, id in ipairs(infoResponseBody.expectedPlaceIds) do
table.insert(idList, "- " .. tostring(id))
end
local message = (
"Found a Rojo server, but its project is set to only be used with a specific list of places." ..
"\nYour place ID is %s, but needs to be one of these:" ..
"\n%s" ..
"\n\nTo change this list, edit 'servePlaceIds' in your .project.json file."
):format(
tostring(game.PlaceId),
table.concat(idList, "\n")
)
return Promise.reject(message)
end
end
return Promise.resolve(infoResponseBody)
end
local ApiContext = {}
ApiContext.__index = ApiContext
function ApiContext.new(baseUrl)
assert(type(baseUrl) == "string")
local self = {
__baseUrl = baseUrl,
__sessionId = nil,
__messageCursor = -1,
__connected = true,
}
return setmetatable(self, ApiContext)
end
function ApiContext:__fmtDebug(output)
output:writeLine("ApiContext {{")
output:indent()
output:writeLine("Connected: {}", self.__connected)
output:writeLine("Base URL: {}", self.__baseUrl)
output:writeLine("Session ID: {}", self.__sessionId)
output:writeLine("Message Cursor: {}", self.__messageCursor)
output:unindent()
output:write("}")
end
function ApiContext:disconnect()
self.__connected = false
end
function ApiContext:setMessageCursor(index)
self.__messageCursor = index
end
function ApiContext:connect()
local url = ("%s/api/rojo"):format(self.__baseUrl)
return Http.get(url)
:andThen(rejectFailedRequests)
:andThen(Http.Response.json)
:andThen(rejectWrongProtocolVersion)
:andThen(function(body)
assert(validateApiInfo(body))
return body
end)
:andThen(rejectWrongPlaceId)
:andThen(function(body)
self.__sessionId = body.sessionId
return body
end)
end
function ApiContext:read(ids)
local url = ("%s/api/read/%s"):format(self.__baseUrl, table.concat(ids, ","))
return Http.get(url)
:andThen(rejectFailedRequests)
:andThen(Http.Response.json)
:andThen(function(body)
if body.sessionId ~= self.__sessionId then
return Promise.reject("Server changed ID")
end
assert(validateApiRead(body))
return body
end)
end
function ApiContext:write(patch)
local url = ("%s/api/write"):format(self.__baseUrl)
local updated = {}
for _, update in ipairs(patch.updated) do
local fixedUpdate = {
id = update.id,
changedName = update.changedName,
}
if next(update.changedProperties) ~= nil then
fixedUpdate.changedProperties = update.changedProperties
end
table.insert(updated, fixedUpdate)
end
-- Only add the 'added' field if the table is non-empty, or else Roblox's
-- JSON implementation will turn the table into an array instead of an
-- object, causing API validation to fail.
local added
if next(patch.added) ~= nil then
added = patch.added
end
local body = {
sessionId = self.__sessionId,
removed = patch.removed,
updated = updated,
added = added,
}
body = Http.jsonEncode(body)
return Http.post(url, body)
:andThen(rejectFailedRequests)
:andThen(Http.Response.json)
:andThen(function(body)
Log.info("Write response: {:?}", body)
return body
end)
end
function ApiContext:retrieveMessages()
local url = ("%s/api/subscribe/%s"):format(self.__baseUrl, self.__messageCursor)
local function sendRequest()
return Http.get(url)
:catch(function(err)
if err.type == Http.Error.Kind.Timeout then
if self.__connected then
return sendRequest()
else
return hangingPromise()
end
end
return Promise.reject(err)
end)
end
return sendRequest()
:andThen(rejectFailedRequests)
:andThen(Http.Response.json)
:andThen(function(body)
if body.sessionId ~= self.__sessionId then
return Promise.reject("Server changed ID")
end
assert(validateApiSubscribe(body))
self:setMessageCursor(body.messageCursor)
return body.messages
end)
end
function ApiContext:open(id)
local url = ("%s/api/open/%s"):format(self.__baseUrl, id)
return Http.post(url, "")
:andThen(rejectFailedRequests)
:andThen(Http.Response.json)
:andThen(function(body)
if body.sessionId ~= self.__sessionId then
return Promise.reject("Server changed ID")
end
return nil
end)
end
return ApiContext