Files
rojo/plugin/src/App/Components/TouchRipple.lua
Reselim cae4c46669 New UI (#367)
* Add Flipper

* Remove old UI

* Add boilerplate UI

* Change plugin version

* Merge upstream

* Bunch of new UI changes

Too lazy to list them all in individual commits

* Touch ripple for buttons and a few other things

* Make the close button on the PluginGui work

* Set button state to guiEnabled

* Implement Connecting, NotConnected; add Header; don't update plugin button on render

* Replace mapLerpColor with mapLerp

* Update blendAlpha to be 0 without any values

* Add ActionFillTransparency to Theme.Button

* Suffix all Theme entries

* Update Flipper

* Add disconnect button

* Remove cancel button

* Add settings page

* Add scrollbar and dark theme support to settings

* Include settings in startSession

* Set context default value to nil

I always thought this was the name, lol...

* Add Error page

* Fix preloadAssets

* Fix preloadAssets import

* Update checkbox colors a little

* Add setting descriptions

* Fix scrolling frame in settings panel

* Remove .vscode

* Rename Throbber to Spinner

* Update merge

* Move Spinner images to assets

* Change casing of directories

* Remove old directories

* Add comments to getDerivedStateFromProps

* Account for offset in host TextBox size

* Turn width variables into constants

* Attempt to fix the comments

* Add a missing comma in Settings

* Remove a double space

* Remove Dummy object

* Move most of the Studio logic out of render

* Don't truncate port input

* Replace merge with Dictionary.merge

* Replace "Got it!" with "Okay"

* Add projectName to setStatus call

* Add Flipper to build.rs
2020-12-14 11:07:39 -08:00

145 lines
3.4 KiB
Lua

local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Assets = require(Plugin.Assets)
local bindingUtil = require(Plugin.App.bindingUtil)
local EXPAND_SPRING = {
frequency = 7,
dampingRatio = 2,
}
local TouchRipple = Roact.Component:extend("TouchRipple")
function TouchRipple:init()
self.ref = Roact.createRef()
self.motor = Flipper.GroupMotor.new({
scale = 0,
opacity = 0,
})
self.binding = bindingUtil.fromMotor(self.motor)
self.position, self.setPosition = Roact.createBinding(
Vector2.new(0, 0)
)
end
function TouchRipple:reset()
self.motor:setGoal({
scale = Flipper.Instant.new(0),
opacity = Flipper.Instant.new(0),
})
-- Forces motor to update
self.motor:step(0)
end
function TouchRipple:calculateRadius(position)
local container = self.ref.current
if container then
local corner = Vector2.new(
math.floor((1 - position.X) + 0.5),
math.floor((1 - position.Y) + 0.5)
)
local size = container.AbsoluteSize
local ratio = size / math.min(size.X, size.Y)
return ((corner * ratio) - (position * ratio)).Magnitude
else
return 0
end
end
function TouchRipple:render()
local scale = bindingUtil.deriveProperty(self.binding, "scale")
local transparency = bindingUtil.deriveProperty(self.binding, "opacity"):map(function(value)
return 1 - value
end)
transparency = Roact.joinBindings({
transparency,
self.props.transparency,
}):map(bindingUtil.blendAlpha)
return Roact.createElement("Frame", {
ClipsDescendants = true,
Size = UDim2.new(1, 0, 1, 0),
ZIndex = self.props.zIndex,
BackgroundTransparency = 1,
[Roact.Ref] = self.ref,
[Roact.Event.InputBegan] = function(object, input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
self:reset()
local position = Vector2.new(input.Position.X, input.Position.Y)
local relativePosition = (position - object.AbsolutePosition) / object.AbsoluteSize
self.setPosition(relativePosition)
self.motor:setGoal({
scale = Flipper.Spring.new(1, EXPAND_SPRING),
opacity = Flipper.Spring.new(1, EXPAND_SPRING),
})
input:GetPropertyChangedSignal("UserInputState"):Connect(function()
local userInputState = input.UserInputState
if
userInputState == Enum.UserInputState.Cancel
or userInputState == Enum.UserInputState.End
then
self.motor:setGoal({
opacity = Flipper.Spring.new(0, {
frequency = 5,
dampingRatio = 1,
}),
})
end
end)
end
end,
}, {
Circle = Roact.createElement("ImageLabel", {
Image = Assets.Images.Circles[500],
ImageColor3 = self.props.color,
ImageTransparency = transparency,
Size = Roact.joinBindings({
scale = scale,
position = self.position,
}):map(function(values)
local targetSize = self:calculateRadius(values.position) * 2
local currentSize = targetSize * values.scale
local container = self.ref.current
if container then
local containerSize = container.AbsoluteSize
local containerAspect = containerSize.X / containerSize.Y
return UDim2.new(
currentSize / math.max(containerAspect, 1), 0,
currentSize * math.min(containerAspect, 1), 0
)
end
end),
Position = self.position:map(function(value)
return UDim2.new(value.X, 0, value.Y, 0)
end),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
}),
})
end
return TouchRipple