Files
rojo/plugin/src/App/Components/PatchVisualizer/DisplayValue.lua
2024-11-09 12:05:57 +00:00

127 lines
3.7 KiB
Lua

local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local e = Roact.createElement
local function DisplayValue(props)
return Theme.with(function(theme)
local t = typeof(props.value)
if t == "Color3" then
-- Colors get a blot that shows the color
return Roact.createFragment({
Blot = e("Frame", {
BackgroundTransparency = props.transparency,
BackgroundColor3 = props.value,
Size = UDim2.new(0, 20, 0, 20),
Position = UDim2.new(0, 0, 0.5, 0),
AnchorPoint = Vector2.new(0, 0.5),
}, {
Corner = e("UICorner", {
CornerRadius = UDim.new(0, 4),
}),
Stroke = e("UIStroke", {
Color = theme.BorderedContainer.BorderColor,
Transparency = props.transparency,
}),
}),
Label = e("TextLabel", {
Text = string.format("%d, %d, %d", props.value.R * 255, props.value.G * 255, props.value.B * 255),
BackgroundTransparency = 1,
FontFace = theme.Font.Main,
TextSize = theme.TextSize.Body,
TextColor3 = props.textColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, -25, 1, 0),
Position = UDim2.new(0, 25, 0, 0),
}),
})
elseif t == "table" then
-- Showing a memory address for tables is useless, so we want to show the best we can
local textRepresentation = nil
local meta = getmetatable(props.value)
if meta and meta.__tostring then
-- If the table has a tostring metamethod, use that
textRepresentation = tostring(props.value)
elseif next(props.value) == nil then
-- If it's empty, show empty braces
textRepresentation = "{}"
elseif next(props.value) == 1 then
-- We don't need to support mixed tables, so checking the first key is enough
-- to determine if it's a simple array
local out, i = table.create(#props.value), 0
for _, v in props.value do
i += 1
-- Wrap strings in quotes
if type(v) == "string" then
v = '"' .. v .. '"'
end
out[i] = tostring(v)
end
textRepresentation = "{ " .. table.concat(out, ", ") .. " }"
else
-- Otherwise, show the table contents as a dictionary
local out, i = {}, 0
for k, v in pairs(props.value) do
i += 1
-- Wrap strings in quotes
if type(k) == "string" then
k = '"' .. k .. '"'
end
if type(v) == "string" then
v = '"' .. v .. '"'
end
out[i] = string.format("[%s] = %s", tostring(k), tostring(v))
end
textRepresentation = "{ " .. table.concat(out, ", ") .. " }"
end
return e("TextLabel", {
Text = textRepresentation,
BackgroundTransparency = 1,
FontFace = theme.Font.Main,
TextSize = theme.TextSize.Body,
TextColor3 = props.textColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, 0, 1, 0),
})
end
-- TODO: Maybe add visualizations to other datatypes?
-- Or special text handling tostring for some?
-- Will add as needed, let's see what cases arise.
local textRepresentation = string.gsub(tostring(props.value), "%s", " ")
if t == "string" then
textRepresentation = '"' .. textRepresentation .. '"'
end
return e("TextLabel", {
Text = textRepresentation,
BackgroundTransparency = 1,
FontFace = theme.Font.Main,
TextSize = theme.TextSize.Body,
TextColor3 = props.textColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, 0, 1, 0),
})
end)
end
return DisplayValue