local Config = require(script.Parent.Config) local function getValueContainer() return game:FindFirstChild("RojoDev-" .. Config.codename) end local valueContainer = getValueContainer() local function getValue(name) if valueContainer == nil then return nil end local valueObject = valueContainer:FindFirstChild(name) if valueObject == nil then return nil end return valueObject.Value end local function setValue(name, kind, value) local object = valueContainer:FindFirstChild(name) if object == nil then object = Instance.new(kind) object.Name = name object.Parent = valueContainer end object.Value = value end local function createAllValues() valueContainer = getValueContainer() if valueContainer == nil then valueContainer = Instance.new("Folder") valueContainer.Name = "RojoDev-" .. Config.codename valueContainer.Parent = game end setValue("LogLevel", "IntValue", getValue("LogLevel") or 2) end _G[("ROJO_%s_DEV_CREATE"):format(Config.codename:upper())] = createAllValues local DevSettings = {} function DevSettings:isEnabled() return valueContainer ~= nil end function DevSettings:getLogLevel() return getValue("LogLevel") end return DevSettings