Brings over some changes to rbx_dom_lua to validate attribute names
before calling `Instance:SetAttribute`. This should prevent Rojo from
falling over when it attempts to sync an attribute with an invalid name.
* Implement ChangeBatcher
* Use ChangeBatcher for two-way sync
* Pause updates during patch application
* I can English good
* Break after encountering a nil Parent change
This prevents __flush from erroring out when an instance's Parent is
changed to nil and it has other property changes in the same batch.
* Update rbx_dom_lua
* Don't connect changed listeners in a running game
#468 made me realize how bad of an idea this is in general...
* Update TestEZ and fix sibling Ref reification test
* Add ChangeBatcher tests
* Test instance unpausing by breaking functionality out to __cycle
* Break up the module a bit and improve tests
* Shuffle requires around and edit comment
* Break out more stuff, rename createChangePatch -> createPatchSet
* Make ChangeBatcher responsible for unpausing all paused instances
This somewhat improves the situation (of course, it would preferrable
to not have to hack around this problem with Source at all). It also
sets us up nicely if we come across any other properties that do
anything similar.
* Remove old reference to pausedBatchInstances
* Use RenderStepped instead of Heartbeat and trash multi-frame pauses
I probably should have done this in the first place...
ChangeBatcher still needs to unpause instances, but we don't need to
hold pauses for any longer than one cycle.
* Remove useless branch
* if not next(x) -> if next(x) == nil
* Add InstanceMap:unpauseAllInstances, use it in ChangeBatcher
* Move IsRunning check to InstanceMap:__maybeFireInstanceChanged
* Mostly mechanical port bits
* Almost there
* It builds again!
* Turn on all the code again
* Tests compiling but not passing
* Stub work for value resolution
* Implement resolution minus enums and derived properties
* Implement property descriptor resolution
* Update referent snapshots
* Update unions test project
Using a place file instead of a model yields better
error messages in Roblox Studio.
* Add easy shortcut to testing with local rbx-dom
* Update rbx-dom
* Add enum resolution
* Update init.meta.json to use UnresolvedValue
* Expand value resolution support, add test
* Filter SharedString values from web API
* Add 'property' builder method to InstanceSnapshot
* Change InstanceSnapshot/InstanceBuilder boundary
* Fix remove_file crash
* rustfmt
* Update to latest rbx_dom_lua
* Update dependencies, including rbx_dom_weak
* Update to latest rbx-dom
* Update dependencies
* Update rbx-dom, fixing more bugs
* Remove experimental warning on binary place builds
* Remove unused imports