- Add new GitFilter struct for tracking files changed since a Git reference
- Only sync changed (added/deleted/modified) files to Roblox Studio
- Files remain acknowledged once synced, even if content is reverted
- Add enhanced logging for debugging sync issues
- Force acknowledge project structure to prevent 'Cannot sync a model as a place' errors
This PR brings two performance improvements to the `rojo sourcemap`
command:
- Use `rayon` with a small threadpool to parallelize sourcemap
generation while still keeping startup cost very low
- Remove conversions to owned strings and use lifetimes tied to the dom
instead, which mostly improves performance with the
`--include-non-scripts` flag enabled
From my personal testing on an M1 mac this decreases the sourcemap
generation time of our games by 2x or more, from ~20ms to ~8ms on one
project and ~30ms to ~15ms on another. Generation is pretty fast to
begin with but since sourcemaps are heavily used in interactive tools
(like luau-lsp) a difference of a couple frames can be great for ux.