forked from rojo-rbx/rojo
Live sync Attributes (#553)
* Add test project for tags * Update rbx_dom_lua and add attributes project * Add Attributes shorthand; not working * Update dependencies * Update rbx_reflection_database * Update rbx_types and commit attributes snapshot
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@@ -23,8 +23,45 @@ end
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local ALL_AXES = {"X", "Y", "Z"}
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local ALL_FACES = {"Right", "Top", "Back", "Left", "Bottom", "Front"}
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local EncodedValue = {}
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local types
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types = {
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Attributes = {
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fromPod = function(pod)
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local output = {}
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for key, value in pairs(pod) do
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local ok, result = EncodedValue.decode(value)
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if ok then
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output[key] = result
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else
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local warning = ("Could not decode attribute value of type %q: %s"):format(typeof(value), tostring(result))
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warn(warning)
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end
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end
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return output
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end,
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toPod = function(roblox)
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local output = {}
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for key, value in pairs(roblox) do
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local ok, result = EncodedValue.encodeNaive(value)
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if ok then
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output[key] = result
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else
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local warning = ("Could not encode attribute value of type %q: %s"):format(typeof(value), tostring(result))
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warn(warning)
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end
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end
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return output
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end,
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},
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Axes = {
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fromPod = function(pod)
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local axes = {}
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@@ -433,8 +470,6 @@ types = {
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},
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}
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local EncodedValue = {}
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function EncodedValue.decode(encodedValue)
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local ty, value = next(encodedValue)
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@@ -459,4 +494,19 @@ function EncodedValue.encode(rbxValue, propertyType)
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}
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end
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local propertyTypeRenames = {
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number = "Float64",
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boolean = "Bool",
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string = "String",
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}
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function EncodedValue.encodeNaive(rbxValue)
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local propertyType = typeof(rbxValue)
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if propertyTypeRenames[propertyType] ~= nil then
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propertyType = propertyTypeRenames[propertyType]
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end
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return EncodedValue.encode(rbxValue, propertyType)
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end
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return EncodedValue
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@@ -1,4 +1,73 @@
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{
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"Attributes": {
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"value": {
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"Attributes": {
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"TestBool": {
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"Bool": true
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},
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"TestBrickColor": {
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"BrickColor": 24
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},
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"TestColor3": {
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"Color3": [
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1.0,
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0.5,
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0.0
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]
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},
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"TestNumber": {
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"Float64": 1337.0
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},
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"TestRect": {
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"Rect": [
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[
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1.0,
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2.0
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],
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[
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3.0,
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4.0
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]
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]
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},
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"TestString": {
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"String": "Test"
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},
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"TestUDim": {
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"UDim": [
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1.0,
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2
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]
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},
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"TestUDim2": {
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"UDim2": [
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[
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1.0,
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2
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],
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[
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3.0,
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4
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]
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]
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},
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"TestVector2": {
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"Vector2": [
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1.0,
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2.0
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]
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},
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"TestVector3": {
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"Vector3": [
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1.0,
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2.0,
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3.0
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]
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}
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}
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},
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"ty": "Attributes"
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},
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"Axes": {
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"value": {
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"Axes": [
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@@ -5,6 +5,26 @@ local CollectionService = game:GetService("CollectionService")
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-- The reflection database refers to these as having scriptability = "Custom"
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return {
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Instance = {
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Attributes = {
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read = function(instance)
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return true, instance:GetAttributes()
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end,
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write = function(instance, _, value)
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local existing = instance:GetAttributes()
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for key, attr in pairs(value) do
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instance:SetAttribute(key, attr)
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end
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for key in pairs(existing) do
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if value[key] == nil then
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instance:SetAttribute(key, nil)
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end
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end
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return true
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end,
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},
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Tags = {
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read = function(instance)
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return true, CollectionService:GetTags(instance)
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