* Add Flipper

* Remove old UI

* Add boilerplate UI

* Change plugin version

* Merge upstream

* Bunch of new UI changes

Too lazy to list them all in individual commits

* Touch ripple for buttons and a few other things

* Make the close button on the PluginGui work

* Set button state to guiEnabled

* Implement Connecting, NotConnected; add Header; don't update plugin button on render

* Replace mapLerpColor with mapLerp

* Update blendAlpha to be 0 without any values

* Add ActionFillTransparency to Theme.Button

* Suffix all Theme entries

* Update Flipper

* Add disconnect button

* Remove cancel button

* Add settings page

* Add scrollbar and dark theme support to settings

* Include settings in startSession

* Set context default value to nil

I always thought this was the name, lol...

* Add Error page

* Fix preloadAssets

* Fix preloadAssets import

* Update checkbox colors a little

* Add setting descriptions

* Fix scrolling frame in settings panel

* Remove .vscode

* Rename Throbber to Spinner

* Update merge

* Move Spinner images to assets

* Change casing of directories

* Remove old directories

* Add comments to getDerivedStateFromProps

* Account for offset in host TextBox size

* Turn width variables into constants

* Attempt to fix the comments

* Add a missing comma in Settings

* Remove a double space

* Remove Dummy object

* Move most of the Studio logic out of render

* Don't truncate port input

* Replace merge with Dictionary.merge

* Replace "Got it!" with "Okay"

* Add projectName to setStatus call

* Add Flipper to build.rs
This commit is contained in:
Reselim
2020-12-14 14:07:39 -05:00
committed by GitHub
parent a937fc38db
commit cae4c46669
49 changed files with 2249 additions and 1320 deletions

View File

@@ -0,0 +1,79 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Assets = require(Plugin.Assets)
local bindingUtil = require(Plugin.App.bindingUtil)
local HOVER_SPRING_PROPS = {
frequency = 5,
dampingRatio = 1.1,
}
local e = Roact.createElement
local IconButton = Roact.Component:extend("IconButton")
function IconButton:init()
self.motor = Flipper.SingleMotor.new(0)
self.binding = bindingUtil.fromMotor(self.motor)
end
function IconButton:render()
local iconSize = self.props.iconSize
return e("ImageButton", {
Size = UDim2.new(0, iconSize * 1.5, 0, iconSize * 1.5),
Position = self.props.position,
AnchorPoint = self.props.anchorPoint,
LayoutOrder = self.props.layoutOrder,
ZIndex = self.props.zIndex,
BackgroundTransparency = 1,
[Roact.Event.Activated] = self.props.onClick,
[Roact.Event.MouseEnter] = function()
self.motor:setGoal(
Flipper.Spring.new(1, HOVER_SPRING_PROPS)
)
end,
[Roact.Event.MouseLeave] = function()
self.motor:setGoal(
Flipper.Spring.new(0, HOVER_SPRING_PROPS)
)
end,
}, {
Icon = e("ImageLabel", {
Image = self.props.icon,
ImageColor3 = self.props.color,
ImageTransparency = self.props.transparency,
Size = UDim2.new(0, iconSize, 0, iconSize),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
}),
HoverCircle = e("ImageLabel", {
Image = Assets.Images.Circles[128],
ImageColor3 = self.props.color,
ImageTransparency = Roact.joinBindings({
hover = self.binding,
transparency = self.props.transparency,
}):map(function(values)
return bindingUtil.blendAlpha({ 0.85, 1 - values.hover, values.transparency })
end),
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
}),
})
end
return IconButton