forked from rojo-rbx/rojo
28
plugin/src/preloadAssets.lua
Normal file
28
plugin/src/preloadAssets.lua
Normal file
@@ -0,0 +1,28 @@
|
||||
local ContentProvider = game:GetService("ContentProvider")
|
||||
|
||||
local Logging = require(script.Parent.Logging)
|
||||
local Assets = require(script.Parent.Assets)
|
||||
|
||||
local function preloadAssets()
|
||||
local contentUrls = {}
|
||||
|
||||
for _, sprite in pairs(Assets.Sprites) do
|
||||
table.insert(contentUrls, sprite.asset)
|
||||
end
|
||||
|
||||
for _, slice in pairs(Assets.Slices) do
|
||||
table.insert(contentUrls, slice.asset)
|
||||
end
|
||||
|
||||
for _, url in pairs(Assets.Images) do
|
||||
table.insert(contentUrls, url)
|
||||
end
|
||||
|
||||
Logging.trace("Preloading assets: %s", table.concat(contentUrls, ", "))
|
||||
|
||||
coroutine.wrap(function()
|
||||
ContentProvider:PreloadAsync(contentUrls)
|
||||
end)()
|
||||
end
|
||||
|
||||
return preloadAssets
|
||||
Reference in New Issue
Block a user