forked from rojo-rbx/rojo
Add visual diffs to syncing (#603)
* Add user confirmation to initial sync * Use "Accept" instead of "Confirm" * Draw tree alphabetically for determinism * Add diff table dropdown * Add diff table to newly added objects * Unblock keybind workflow * Only show reject button when two way is enabled * Try to patch back to the files when changes are rejected * Improve text spacing of the prop diff table * Skip user confirmation of perfect syncs * Give instances names for debugging UI * Optimize tree building * Efficiency: dynamic virtual scrolling & lazy rendering * Simplify virtual scroller logic and avoid wasteful rerenders * Remove debug print * Consistent naming * Move new patch applied callback into accept * Pcall archivable * Keybinds open popup diff window * Theme rows in diff * Remove relic of prototype * Color value visuals and better component name * changeBatcher is not needed when no sync is active * Simplify popup roact entrypoint * Alphabetical prop lists and refactor * Add a stroke to color blot for contrast * Make color blots animate transparency with the rest of the page * StyLua formatting on newly added files * Remove wasteful table * Fix diffing custom properties * Display tables more meaningfully * Allow children in the button components * Create a rough tooltip component * Add tooltips to buttons * Use provider+trigger schema to avoid tooltip ZIndex issues * Add triangle point to tooltip * Tooltip underneath instead of covering * Cancel hovers when unmounting * Allow multiple canvases from one provider * Display above or below depending on available space * Move patch equality to PatchSet.isEqual * Use Container * Remove old submodules * Reduce false positives in diff * Add debug log * Fuzzy equals CFrame in diffs to avoid floating point in * Fix decodeValue usage * Support the .changedName patches * Fix content overlapping border * Fix tooltip tail alignment * Fix tooltip text fit * Whoops, fix it properly * Move PatchVisualizer to Components * Provide Connected info with full patch data * Avoid implicit nil return * Add patch visualizer to connected page * Make Current column invisible when visualizing applied patches * Avoid floating point diffs in a numbers and vectors
This commit is contained in:
107
plugin/src/App/Components/PatchVisualizer/DisplayValue.lua
Normal file
107
plugin/src/App/Components/PatchVisualizer/DisplayValue.lua
Normal file
@@ -0,0 +1,107 @@
|
||||
local Rojo = script:FindFirstAncestor("Rojo")
|
||||
local Plugin = Rojo.Plugin
|
||||
local Packages = Rojo.Packages
|
||||
|
||||
local Roact = require(Packages.Roact)
|
||||
|
||||
local Theme = require(Plugin.App.Theme)
|
||||
|
||||
local e = Roact.createElement
|
||||
|
||||
local function DisplayValue(props)
|
||||
return Theme.with(function(theme)
|
||||
local t = typeof(props.value)
|
||||
if t == "Color3" then
|
||||
-- Colors get a blot that shows the color
|
||||
return Roact.createFragment({
|
||||
Blot = e("Frame", {
|
||||
BackgroundTransparency = props.transparency,
|
||||
BackgroundColor3 = props.value,
|
||||
Size = UDim2.new(0, 20, 0, 20),
|
||||
Position = UDim2.new(0, 0, 0.5, 0),
|
||||
AnchorPoint = Vector2.new(0, 0.5),
|
||||
}, {
|
||||
Corner = e("UICorner", {
|
||||
CornerRadius = UDim.new(0, 4),
|
||||
}),
|
||||
Stroke = e("UIStroke", {
|
||||
Color = theme.BorderedContainer.BorderColor,
|
||||
Transparency = props.transparency,
|
||||
}),
|
||||
}),
|
||||
Label = e("TextLabel", {
|
||||
Text = string.format("%d,%d,%d", props.value.R * 255, props.value.G * 255, props.value.B * 255),
|
||||
BackgroundTransparency = 1,
|
||||
Font = Enum.Font.GothamMedium,
|
||||
TextSize = 14,
|
||||
TextColor3 = theme.Settings.Setting.DescriptionColor,
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
TextTransparency = props.transparency,
|
||||
TextTruncate = Enum.TextTruncate.AtEnd,
|
||||
Size = UDim2.new(1, -25, 1, 0),
|
||||
Position = UDim2.new(0, 25, 0, 0),
|
||||
}),
|
||||
})
|
||||
|
||||
elseif t == "table" then
|
||||
-- Showing a memory address for tables is useless, so we want to show the best we can
|
||||
local textRepresentation = nil
|
||||
|
||||
local meta = getmetatable(props.value)
|
||||
if meta and meta.__tostring then
|
||||
-- If the table has a tostring metamethod, use that
|
||||
textRepresentation = tostring(props.value)
|
||||
elseif next(props.value) == nil then
|
||||
-- If it's empty, show empty braces
|
||||
textRepresentation = "{}"
|
||||
else
|
||||
-- If it has children, list them out
|
||||
local out, i = {}, 0
|
||||
for k, v in pairs(props.value) do
|
||||
i += 1
|
||||
|
||||
-- Wrap strings in quotes
|
||||
if type(k) == "string" then
|
||||
k = "\"" .. k .. "\""
|
||||
end
|
||||
if type(v) == "string" then
|
||||
v = "\"" .. v .. "\""
|
||||
end
|
||||
|
||||
out[i] = string.format("[%s] = %s", tostring(k), tostring(v))
|
||||
end
|
||||
textRepresentation = "{ " .. table.concat(out, ", ") .. " }"
|
||||
end
|
||||
|
||||
return e("TextLabel", {
|
||||
Text = textRepresentation,
|
||||
BackgroundTransparency = 1,
|
||||
Font = Enum.Font.GothamMedium,
|
||||
TextSize = 14,
|
||||
TextColor3 = theme.Settings.Setting.DescriptionColor,
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
TextTransparency = props.transparency,
|
||||
TextTruncate = Enum.TextTruncate.AtEnd,
|
||||
Size = UDim2.new(1, 0, 1, 0),
|
||||
})
|
||||
end
|
||||
|
||||
-- TODO: Maybe add visualizations to other datatypes?
|
||||
-- Or special text handling tostring for some?
|
||||
-- Will add as needed, let's see what cases arise.
|
||||
|
||||
return e("TextLabel", {
|
||||
Text = string.gsub(tostring(props.value), "%s", " "),
|
||||
BackgroundTransparency = 1,
|
||||
Font = Enum.Font.GothamMedium,
|
||||
TextSize = 14,
|
||||
TextColor3 = theme.Settings.Setting.DescriptionColor,
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
TextTransparency = props.transparency,
|
||||
TextTruncate = Enum.TextTruncate.AtEnd,
|
||||
Size = UDim2.new(1, 0, 1, 0),
|
||||
})
|
||||
end)
|
||||
end
|
||||
|
||||
return DisplayValue
|
||||
Reference in New Issue
Block a user