Add visual diffs to syncing (#603)

* Add user confirmation to initial sync

* Use "Accept" instead of "Confirm"

* Draw tree alphabetically for determinism

* Add diff table dropdown

* Add diff table to newly added objects

* Unblock keybind workflow

* Only show reject button when two way is enabled

* Try to patch back to the files when changes are rejected

* Improve text spacing of the prop diff table

* Skip user confirmation of perfect syncs

* Give instances names for debugging UI

* Optimize tree building

* Efficiency: dynamic virtual scrolling & lazy rendering

* Simplify virtual scroller logic and avoid wasteful rerenders

* Remove debug print

* Consistent naming

* Move new patch applied callback into accept

* Pcall archivable

* Keybinds open popup diff window

* Theme rows in diff

* Remove relic of prototype

* Color value visuals and better component name

* changeBatcher is not needed when no sync is active

* Simplify popup roact entrypoint

* Alphabetical prop lists and refactor

* Add a stroke to color blot for contrast

* Make color blots animate transparency with the rest of the page

* StyLua formatting on newly added files

* Remove wasteful table

* Fix diffing custom properties

* Display tables more meaningfully

* Allow children in the button components

* Create a rough tooltip component

* Add tooltips to buttons

* Use provider+trigger schema to avoid tooltip ZIndex issues

* Add triangle point to tooltip

* Tooltip underneath instead of covering

* Cancel hovers when unmounting

* Allow multiple canvases from one provider

* Display above or below depending on available space

* Move patch equality to PatchSet.isEqual

* Use Container

* Remove old submodules

* Reduce false positives in diff

* Add debug log

* Fuzzy equals CFrame in diffs to avoid floating point in

* Fix decodeValue usage

* Support the .changedName patches

* Fix content overlapping border

* Fix tooltip tail alignment

* Fix tooltip text fit

* Whoops, fix it properly

* Move PatchVisualizer to Components

* Provide Connected info with full patch data

* Avoid implicit nil return

* Add patch visualizer to connected page

* Make Current column invisible when visualizing applied patches

* Avoid floating point diffs in a numbers and vectors
This commit is contained in:
boatbomber
2023-04-01 23:17:23 -04:00
committed by GitHub
parent 7994bc4909
commit b5ed952d5c
19 changed files with 1618 additions and 81 deletions

View File

@@ -24,7 +24,8 @@ local function BorderedContainer(props)
layoutOrder = props.layoutOrder,
}, {
Content = e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
Size = UDim2.new(1, -2, 1, -2),
Position = UDim2.new(0, 1, 0, 1),
BackgroundTransparency = 1,
ZIndex = 2,
}, props[Roact.Children]),

View File

@@ -0,0 +1,181 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local ScrollingFrame = require(Plugin.App.Components.ScrollingFrame)
local DisplayValue = require(script.Parent.DisplayValue)
local e = Roact.createElement
local ChangeList = Roact.Component:extend("ChangeList")
function ChangeList:init()
self.contentSize, self.setContentSize = Roact.createBinding(Vector2.new(0, 0))
end
function ChangeList:render()
return Theme.with(function(theme)
local props = self.props
local changes = props.changes
-- Color alternating rows for readability
local rowTransparency = props.transparency:map(function(t)
return 0.93 + (0.07 * t)
end)
local columnVisibility = props.columnVisibility
local rows = {}
local pad = {
PaddingLeft = UDim.new(0, 5),
PaddingRight = UDim.new(0, 5),
}
local headers = e("Frame", {
Size = UDim2.new(1, 0, 0, 30),
BackgroundTransparency = rowTransparency,
BackgroundColor3 = theme.Diff.Row,
LayoutOrder = 0,
}, {
Padding = e("UIPadding", pad),
Layout = e("UIListLayout", {
FillDirection = Enum.FillDirection.Horizontal,
SortOrder = Enum.SortOrder.LayoutOrder,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
VerticalAlignment = Enum.VerticalAlignment.Center,
}),
A = e("TextLabel", {
Visible = columnVisibility[1],
Text = tostring(changes[1][1]),
BackgroundTransparency = 1,
Font = Enum.Font.GothamBold,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(0.3, 0, 1, 0),
LayoutOrder = 1,
}),
B = e("TextLabel", {
Visible = columnVisibility[2],
Text = tostring(changes[1][2]),
BackgroundTransparency = 1,
Font = Enum.Font.GothamBold,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(0.35, 0, 1, 0),
LayoutOrder = 2,
}),
C = e("TextLabel", {
Visible = columnVisibility[3],
Text = tostring(changes[1][3]),
BackgroundTransparency = 1,
Font = Enum.Font.GothamBold,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(0.35, 0, 1, 0),
LayoutOrder = 3,
}),
})
for row, values in changes do
if row == 1 then
continue -- Skip headers, already handled above
end
rows[row] = e("Frame", {
Size = UDim2.new(1, 0, 0, 30),
BackgroundTransparency = row % 2 ~= 0 and rowTransparency or 1,
BackgroundColor3 = theme.Diff.Row,
BorderSizePixel = 0,
LayoutOrder = row,
}, {
Padding = e("UIPadding", pad),
Layout = e("UIListLayout", {
FillDirection = Enum.FillDirection.Horizontal,
SortOrder = Enum.SortOrder.LayoutOrder,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
VerticalAlignment = Enum.VerticalAlignment.Center,
}),
A = e("TextLabel", {
Visible = columnVisibility[1],
Text = tostring(values[1]),
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(0.3, 0, 1, 0),
LayoutOrder = 1,
}),
B = e(
"Frame",
{
Visible = columnVisibility[2],
BackgroundTransparency = 1,
Size = UDim2.new(0.35, 0, 1, 0),
LayoutOrder = 2,
},
e(DisplayValue, {
value = values[2],
transparency = props.transparency,
})
),
C = e(
"Frame",
{
Visible = columnVisibility[3],
BackgroundTransparency = 1,
Size = UDim2.new(0.35, 0, 1, 0),
LayoutOrder = 3,
},
e(DisplayValue, {
value = values[3],
transparency = props.transparency,
})
),
})
end
table.insert(
rows,
e("UIListLayout", {
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
HorizontalAlignment = Enum.HorizontalAlignment.Right,
VerticalAlignment = Enum.VerticalAlignment.Top,
[Roact.Change.AbsoluteContentSize] = function(object)
self.setContentSize(object.AbsoluteContentSize)
end,
})
)
return e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
}, {
Headers = headers,
Values = e(ScrollingFrame, {
size = UDim2.new(1, 0, 1, -30),
position = UDim2.new(0, 0, 0, 30),
contentSize = self.contentSize,
transparency = props.transparency,
}, rows),
})
end)
end
return ChangeList

View File

@@ -0,0 +1,107 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local e = Roact.createElement
local function DisplayValue(props)
return Theme.with(function(theme)
local t = typeof(props.value)
if t == "Color3" then
-- Colors get a blot that shows the color
return Roact.createFragment({
Blot = e("Frame", {
BackgroundTransparency = props.transparency,
BackgroundColor3 = props.value,
Size = UDim2.new(0, 20, 0, 20),
Position = UDim2.new(0, 0, 0.5, 0),
AnchorPoint = Vector2.new(0, 0.5),
}, {
Corner = e("UICorner", {
CornerRadius = UDim.new(0, 4),
}),
Stroke = e("UIStroke", {
Color = theme.BorderedContainer.BorderColor,
Transparency = props.transparency,
}),
}),
Label = e("TextLabel", {
Text = string.format("%d,%d,%d", props.value.R * 255, props.value.G * 255, props.value.B * 255),
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, -25, 1, 0),
Position = UDim2.new(0, 25, 0, 0),
}),
})
elseif t == "table" then
-- Showing a memory address for tables is useless, so we want to show the best we can
local textRepresentation = nil
local meta = getmetatable(props.value)
if meta and meta.__tostring then
-- If the table has a tostring metamethod, use that
textRepresentation = tostring(props.value)
elseif next(props.value) == nil then
-- If it's empty, show empty braces
textRepresentation = "{}"
else
-- If it has children, list them out
local out, i = {}, 0
for k, v in pairs(props.value) do
i += 1
-- Wrap strings in quotes
if type(k) == "string" then
k = "\"" .. k .. "\""
end
if type(v) == "string" then
v = "\"" .. v .. "\""
end
out[i] = string.format("[%s] = %s", tostring(k), tostring(v))
end
textRepresentation = "{ " .. table.concat(out, ", ") .. " }"
end
return e("TextLabel", {
Text = textRepresentation,
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, 0, 1, 0),
})
end
-- TODO: Maybe add visualizations to other datatypes?
-- Or special text handling tostring for some?
-- Will add as needed, let's see what cases arise.
return e("TextLabel", {
Text = string.gsub(tostring(props.value), "%s", " "),
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, 0, 1, 0),
})
end)
end
return DisplayValue

View File

@@ -0,0 +1,180 @@
local StudioService = game:GetService("StudioService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
local bindingUtil = require(Plugin.App.bindingUtil)
local e = Roact.createElement
local ChangeList = require(script.Parent.ChangeList)
local Expansion = Roact.Component:extend("Expansion")
function Expansion:render()
local props = self.props
if not props.rendered then
return nil
end
return e("Frame", {
BackgroundTransparency = 1,
Size = UDim2.new(1, -props.indent, 1, -30),
Position = UDim2.new(0, props.indent, 0, 30),
}, {
ChangeList = e(ChangeList, {
changes = props.changeList,
transparency = props.transparency,
columnVisibility = props.columnVisibility,
}),
})
end
local DomLabel = Roact.Component:extend("DomLabel")
function DomLabel:init()
self.maxElementHeight = 0
if self.props.changeList then
self.maxElementHeight = math.clamp(#self.props.changeList * 30, 30, 30 * 6)
end
local initHeight = self.props.elementHeight:getValue()
self.expanded = initHeight > 30
self.motor = Flipper.SingleMotor.new(initHeight)
self.binding = bindingUtil.fromMotor(self.motor)
self:setState({
renderExpansion = self.expanded,
})
self.motor:onStep(function(value)
local renderExpansion = value > 30
self.props.setElementHeight(value)
if self.props.updateEvent then
self.props.updateEvent:Fire()
end
self:setState(function(state)
if state.renderExpansion == renderExpansion then
return nil
end
return {
renderExpansion = renderExpansion,
}
end)
end)
end
function DomLabel:render()
local props = self.props
return Theme.with(function(theme)
local iconProps = StudioService:GetClassIcon(props.className)
local indent = (props.depth or 0) * 20 + 25
-- Line guides help indent depth remain readable
local lineGuides = {}
for i = 1, props.depth or 0 do
table.insert(
lineGuides,
e("Frame", {
Name = "Line_" .. i,
Size = UDim2.new(0, 2, 1, 2),
Position = UDim2.new(0, (20 * i) + 15, 0, -1),
BorderSizePixel = 0,
BackgroundTransparency = props.transparency,
BackgroundColor3 = theme.BorderedContainer.BorderColor,
})
)
end
return e("Frame", {
Name = "Change",
ClipsDescendants = true,
BackgroundColor3 = if props.patchType then theme.Diff[props.patchType] else nil,
BorderSizePixel = 0,
BackgroundTransparency = props.patchType and props.transparency or 1,
Size = self.binding:map(function(expand)
return UDim2.new(1, 0, 0, expand)
end),
}, {
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 10),
PaddingRight = UDim.new(0, 10),
}),
ExpandButton = if props.changeList
then e("TextButton", {
BackgroundTransparency = 1,
Text = "",
Size = UDim2.new(1, 0, 1, 0),
[Roact.Event.Activated] = function()
self.expanded = not self.expanded
self.motor:setGoal(Flipper.Spring.new((self.expanded and self.maxElementHeight or 0) + 30, {
frequency = 5,
dampingRatio = 1,
}))
end,
})
else nil,
Expansion = if props.changeList
then e(Expansion, {
rendered = self.state.renderExpansion,
indent = indent,
transparency = props.transparency,
changeList = props.changeList,
columnVisibility = props.columnVisibility,
})
else nil,
DiffIcon = if props.patchType
then e("ImageLabel", {
Image = Assets.Images.Diff[props.patchType],
ImageColor3 = theme.AddressEntry.PlaceholderColor,
ImageTransparency = props.transparency,
BackgroundTransparency = 1,
Size = UDim2.new(0, 20, 0, 20),
Position = UDim2.new(0, 0, 0, 15),
AnchorPoint = Vector2.new(0, 0.5),
})
else nil,
ClassIcon = e("ImageLabel", {
Image = iconProps.Image,
ImageTransparency = props.transparency,
ImageRectOffset = iconProps.ImageRectOffset,
ImageRectSize = iconProps.ImageRectSize,
BackgroundTransparency = 1,
Size = UDim2.new(0, 20, 0, 20),
Position = UDim2.new(0, indent, 0, 15),
AnchorPoint = Vector2.new(0, 0.5),
}),
InstanceName = e("TextLabel", {
Text = props.name .. (props.hint and string.format(
' <font color="#%s">%s</font>',
theme.AddressEntry.PlaceholderColor:ToHex(),
props.hint
) or ""),
RichText = true,
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, -indent - 50, 0, 30),
Position = UDim2.new(0, indent + 30, 0, 0),
}),
LineGuides = e("Folder", nil, lineGuides),
})
end)
end
return DomLabel

View File

@@ -0,0 +1,402 @@
local HttpService = game:GetService("HttpService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Log = require(Packages.Log)
local PatchSet = require(Plugin.PatchSet)
local decodeValue = require(Plugin.Reconciler.decodeValue)
local getProperty = require(Plugin.Reconciler.getProperty)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local VirtualScroller = require(Plugin.App.Components.VirtualScroller)
local e = Roact.createElement
local function alphabeticalNext(t, state)
-- Equivalent of the next function, but returns the keys in the alphabetic
-- order of node names. We use a temporary ordered key table that is stored in the
-- table being iterated.
local key = nil
if state == nil then
-- First iteration, generate the index
local orderedIndex, i = table.create(5), 0
for k in t do
i += 1
orderedIndex[i] = k
end
table.sort(orderedIndex, function(a, b)
local nodeA, nodeB = t[a], t[b]
return (nodeA.name or "") < (nodeB.name or "")
end)
t.__orderedIndex = orderedIndex
key = orderedIndex[1]
else
-- Fetch the next value
for i, orderedState in t.__orderedIndex do
if orderedState == state then
key = t.__orderedIndex[i + 1]
break
end
end
end
if key then
return key, t[key]
end
-- No more value to return, cleanup
t.__orderedIndex = nil
return
end
local function alphabeticalPairs(t)
-- Equivalent of the pairs() iterator, but sorted
return alphabeticalNext, t, nil
end
local function Tree()
local tree = {
idToNode = {},
ROOT = {
className = "DataModel",
name = "ROOT",
children = {},
},
}
-- Add ROOT to idToNode or it won't be found by getNode since that searches *within* ROOT
tree.idToNode["ROOT"] = tree.ROOT
function tree:getNode(id, target)
if self.idToNode[id] then
return self.idToNode[id]
end
for nodeId, node in target or tree.ROOT.children do
if nodeId == id then
self.idToNode[id] = node
return node
end
local descendant = self:getNode(id, node.children)
if descendant then
return descendant
end
end
return nil
end
function tree:addNode(parent, props)
parent = parent or "ROOT"
local node = self:getNode(props.id)
if node then
for k, v in props do
node[k] = v
end
return node
end
node = table.clone(props)
node.children = {}
local parentNode = self:getNode(parent)
if not parentNode then
Log.warn("Failed to create node since parent doesnt exist: {}, {}", parent, props)
return
end
parentNode.children[node.id] = node
self.idToNode[node.id] = node
return node
end
function tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Build nodes for ancestry by going up the tree
local previousId = "ROOT"
for _, ancestorId in ancestry do
local value = instanceMap.fromIds[ancestorId] or patch.added[ancestorId]
if not value then
Log.warn("Failed to find ancestor object for " .. ancestorId)
continue
end
self:addNode(previousId, {
id = ancestorId,
className = value.ClassName,
name = value.Name,
})
previousId = ancestorId
end
end
return tree
end
local DomLabel = require(script.DomLabel)
local PatchVisualizer = Roact.Component:extend("PatchVisualizer")
function PatchVisualizer:init()
self.contentSize, self.setContentSize = Roact.createBinding(Vector2.new(0, 0))
self.updateEvent = Instance.new("BindableEvent")
end
function PatchVisualizer:willUnmount()
self.updateEvent:Destroy()
end
function PatchVisualizer:shouldUpdate(nextProps)
local currentPatch, nextPatch = self.props.patch, nextProps.patch
return not PatchSet.isEqual(currentPatch, nextPatch)
end
function PatchVisualizer:buildTree(patch, instanceMap)
local tree = Tree()
for _, change in patch.updated do
local instance = instanceMap.fromIds[change.id]
if not instance then
continue
end
-- Gather ancestors from existing DOM
local ancestry = {}
local parentObject = instance.Parent
local parentId = instanceMap.fromInstances[parentObject]
while parentObject do
table.insert(ancestry, 1, parentId)
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject]
end
tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Gather detail text
local changeList, hint = nil, nil
if next(change.changedProperties) or change.changedName then
changeList = {}
local hintBuffer, i = {}, 0
local function addProp(prop: string, current: any?, incoming: any?)
i += 1
hintBuffer[i] = prop
changeList[i] = { prop, current, incoming }
end
-- Gather the changes
if change.changedName then
addProp("Name", instance.Name, change.changedName)
end
for prop, incoming in change.changedProperties do
local incomingSuccess, incomingValue = decodeValue(incoming, instanceMap)
local currentSuccess, currentValue = getProperty(instance, prop)
addProp(
prop,
if currentSuccess then currentValue else "[Error]",
if incomingSuccess then incomingValue else next(incoming)
)
end
-- Finalize detail values
-- Trim hint to top 3
table.sort(hintBuffer)
if #hintBuffer > 3 then
hintBuffer = {
hintBuffer[1],
hintBuffer[2],
hintBuffer[3],
i - 3 .. " more",
}
end
hint = table.concat(hintBuffer, ", ")
-- Sort changes and add header
table.sort(changeList, function(a, b)
return a[1] < b[1]
end)
table.insert(changeList, 1, { "Property", "Current", "Incoming" })
end
-- Add this node to tree
tree:addNode(instanceMap.fromInstances[instance.Parent], {
id = change.id,
patchType = "Edit",
className = instance.ClassName,
name = instance.Name,
hint = hint,
changeList = changeList,
})
end
for _, instance in patch.removed do
-- Gather ancestors from existing DOM
-- (note that they may have no ID if they're being removed as unknown)
local ancestry = {}
local parentObject = instance.Parent
local parentId = instanceMap.fromInstances[parentObject] or HttpService:GenerateGUID(false)
while parentObject do
instanceMap:insert(parentId, parentObject)
table.insert(ancestry, 1, parentId)
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject] or HttpService:GenerateGUID(false)
end
tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Add this node to tree
local nodeId = instanceMap.fromInstances[instance] or HttpService:GenerateGUID(false)
instanceMap:insert(nodeId, instance)
tree:addNode(instanceMap.fromInstances[instance.Parent], {
id = nodeId,
patchType = "Remove",
className = instance.ClassName,
name = instance.Name,
})
end
for _, change in patch.added do
-- Gather ancestors from existing DOM or future additions
local ancestry = {}
local parentId = change.Parent
local parentData = patch.added[parentId]
local parentObject = instanceMap.fromIds[parentId]
while parentId do
table.insert(ancestry, 1, parentId)
parentId = nil
if parentData then
parentId = parentData.Parent
parentData = patch.added[parentId]
parentObject = instanceMap.fromIds[parentId]
elseif parentObject then
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject]
parentData = patch.added[parentId]
end
end
tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Gather detail text
local changeList, hint = nil, nil
if next(change.Properties) then
changeList = {}
local hintBuffer, i = {}, 0
for prop, incoming in change.Properties do
i += 1
hintBuffer[i] = prop
local success, incomingValue = decodeValue(incoming, instanceMap)
if success then
table.insert(changeList, { prop, "N/A", incomingValue })
else
table.insert(changeList, { prop, "N/A", next(incoming) })
end
end
-- Finalize detail values
-- Trim hint to top 3
table.sort(hintBuffer)
if #hintBuffer > 3 then
hintBuffer = {
hintBuffer[1],
hintBuffer[2],
hintBuffer[3],
i - 3 .. " more",
}
end
hint = table.concat(hintBuffer, ", ")
-- Sort changes and add header
table.sort(changeList, function(a, b)
return a[1] < b[1]
end)
table.insert(changeList, 1, { "Property", "Current", "Incoming" })
end
-- Add this node to tree
tree:addNode(change.Parent, {
id = change.Id,
patchType = "Add",
className = change.ClassName,
name = change.Name,
hint = hint,
changeList = changeList,
})
end
return tree
end
function PatchVisualizer:render()
local patch = self.props.patch
local instanceMap = self.props.instanceMap
local tree = self:buildTree(patch, instanceMap)
-- Recusively draw tree
local scrollElements, elementHeights = {}, {}
local function drawNode(node, depth)
local elementHeight, setElementHeight = Roact.createBinding(30)
table.insert(elementHeights, elementHeight)
table.insert(
scrollElements,
e(DomLabel, {
columnVisibility = self.props.columnVisibility,
updateEvent = self.updateEvent,
elementHeight = elementHeight,
setElementHeight = setElementHeight,
patchType = node.patchType,
className = node.className,
name = node.name,
hint = node.hint,
changeList = node.changeList,
depth = depth,
transparency = self.props.transparency,
})
)
for _, childNode in alphabeticalPairs(node.children) do
drawNode(childNode, depth + 1)
end
end
for _, node in alphabeticalPairs(tree.ROOT.children) do
drawNode(node, 0)
end
return e(BorderedContainer, {
transparency = self.props.transparency,
size = self.props.size,
position = self.props.position,
layoutOrder = self.props.layoutOrder,
}, {
VirtualScroller = e(VirtualScroller, {
size = UDim2.new(1, 0, 1, 0),
transparency = self.props.transparency,
count = #scrollElements,
updateEvent = self.updateEvent.Event,
render = function(i)
return scrollElements[i]
end,
getHeightBinding = function(i)
return elementHeights[i]
end,
}),
})
end
return PatchVisualizer

View File

@@ -5,6 +5,7 @@ local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Dictionary = require(Plugin.Dictionary)
local Theme = require(Plugin.App.Theme)
local StudioPluginContext = require(script.Parent.StudioPluginContext)
@@ -29,8 +30,10 @@ function StudioPluginGui:init()
self.props.initDockState,
self.props.active,
self.props.overridePreviousState,
floatingSize.X, floatingSize.Y,
minimumSize.X, minimumSize.Y
floatingSize.X,
floatingSize.Y,
minimumSize.X,
minimumSize.Y
)
local pluginGui = self.props.plugin:CreateDockWidgetPluginGui(self.props.id, dockWidgetPluginGuiInfo)
@@ -57,7 +60,16 @@ end
function StudioPluginGui:render()
return e(Roact.Portal, {
target = self.pluginGui,
}, self.props[Roact.Children])
}, {
Background = Theme.with(function(theme)
return e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundColor3 = theme.BackgroundColor,
ZIndex = 0,
BorderSizePixel = 0,
}, self.props[Roact.Children])
end),
})
end
function StudioPluginGui:didUpdate(lastProps)
@@ -75,9 +87,12 @@ end
local function StudioPluginGuiWrapper(props)
return e(StudioPluginContext.Consumer, {
render = function(plugin)
return e(StudioPluginGui, Dictionary.merge(props, {
plugin = plugin,
}))
return e(
StudioPluginGui,
Dictionary.merge(props, {
plugin = plugin,
})
)
end,
})
end

View File

@@ -23,7 +23,7 @@ local TooltipContext = Roact.createContext({})
local function Popup(props)
local textSize = TextService:GetTextSize(
props.Text, 16, Enum.Font.GothamMedium, Vector2.new(math.min(props.parentSize.X, 160), math.huge)
) + TEXT_PADDING
) + TEXT_PADDING + (Vector2.one * 2)
local trigger = props.Trigger:getValue()
@@ -68,12 +68,12 @@ local function Popup(props)
if displayAbove then
UDim2.new(
0, math.clamp(props.Position.X - X, 6, textSize.X-6),
1, -3
1, -1
)
else
UDim2.new(
0, math.clamp(props.Position.X - X, 6, textSize.X-6),
0, -TAIL_SIZE+3
0, -TAIL_SIZE+1
),
Size = UDim2.fromOffset(TAIL_SIZE, TAIL_SIZE),
AnchorPoint = Vector2.new(0.5, 0),

View File

@@ -0,0 +1,156 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
local bindingUtil = require(Plugin.App.bindingUtil)
local e = Roact.createElement
local VirtualScroller = Roact.Component:extend("VirtualScroller")
function VirtualScroller:init()
self.scrollFrameRef = Roact.createRef()
self:setState({
WindowSize = Vector2.new(),
CanvasPosition = Vector2.new(),
})
self.totalCanvas, self.setTotalCanvas = Roact.createBinding(0)
self.padding, self.setPadding = Roact.createBinding(0)
self:refresh()
if self.props.updateEvent then
self.connection = self.props.updateEvent:Connect(function()
self:refresh()
end)
end
end
function VirtualScroller:didMount()
local rbx = self.scrollFrameRef:getValue()
local windowSizeSignal = rbx:GetPropertyChangedSignal("AbsoluteWindowSize")
self.windowSizeChanged = windowSizeSignal:Connect(function()
self:setState({ WindowSize = rbx.AbsoluteWindowSize })
self:refresh()
end)
local canvasPositionSignal = rbx:GetPropertyChangedSignal("CanvasPosition")
self.canvasPositionChanged = canvasPositionSignal:Connect(function()
if math.abs(rbx.CanvasPosition.Y - self.state.CanvasPosition.Y) > 5 then
self:setState({ CanvasPosition = rbx.CanvasPosition })
self:refresh()
end
end)
self:refresh()
end
function VirtualScroller:willUnmount()
self.windowSizeChanged:Disconnect()
self.canvasPositionChanged:Disconnect()
if self.connection then
self.connection:Disconnect()
self.connection = nil
end
end
function VirtualScroller:refresh()
local props = self.props
local state = self.state
local count = props.count
local windowSize, canvasPosition = state.WindowSize.Y, state.CanvasPosition.Y
local bottom = canvasPosition + windowSize
local minIndex, maxIndex = 1, count
local padding, canvasSize = 0, 0
local pos = 0
for i = 1, count do
local height = props.getHeightBinding(i):getValue()
canvasSize += height
if pos > bottom then
-- Below window
if maxIndex > i then
maxIndex = i
end
end
pos += height
if pos < canvasPosition then
-- Above window
minIndex = i
padding = pos - height
end
end
self.setPadding(padding)
self.setTotalCanvas(canvasSize)
self:setState({
Start = minIndex,
End = maxIndex,
})
end
function VirtualScroller:render()
local props, state = self.props, self.state
local items = {}
for i = state.Start, state.End do
items["Item" .. i] = e("Frame", {
LayoutOrder = i,
Size = props.getHeightBinding(i):map(function(height)
return UDim2.new(1, 0, 0, height)
end),
BackgroundTransparency = 1,
}, props.render(i))
end
return Theme.with(function(theme)
return e("ScrollingFrame", {
Size = props.size,
Position = props.position,
AnchorPoint = props.anchorPoint,
BackgroundTransparency = props.backgroundTransparency or 1,
BackgroundColor3 = props.backgroundColor3,
BorderColor3 = props.borderColor3,
CanvasSize = self.totalCanvas:map(function(s)
return UDim2.fromOffset(0, s)
end),
ScrollBarThickness = 9,
ScrollBarImageColor3 = theme.ScrollBarColor,
ScrollBarImageTransparency = props.transparency:map(function(value)
return bindingUtil.blendAlpha({ 0.65, value })
end),
TopImage = Assets.Images.ScrollBar.Top,
MidImage = Assets.Images.ScrollBar.Middle,
BottomImage = Assets.Images.ScrollBar.Bottom,
ElasticBehavior = Enum.ElasticBehavior.Always,
ScrollingDirection = Enum.ScrollingDirection.Y,
VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar,
[Roact.Ref] = self.scrollFrameRef,
}, {
Layout = e("UIListLayout", {
Padding = UDim.new(0, 0),
SortOrder = Enum.SortOrder.LayoutOrder,
FillDirection = Enum.FillDirection.Vertical,
}),
Padding = e("UIPadding", {
PaddingTop = self.padding:map(function(p)
return UDim.new(0, p)
end),
}),
Content = Roact.createFragment(items),
})
end)
end
return VirtualScroller