Add benchmarking, perf gains, and better settings UI (#850)

This commit is contained in:
boatbomber
2024-02-12 15:58:35 -08:00
committed by GitHub
parent cf25eb0833
commit 8ff064fe28
10 changed files with 380 additions and 197 deletions

View File

@@ -9,6 +9,7 @@ local Log = require(Packages.Log)
local Highlighter = require(Packages.Highlighter)
local StringDiff = require(script:FindFirstChild("StringDiff"))
local Timer = require(Plugin.Timer)
local Theme = require(Plugin.App.Theme)
local CodeLabel = require(Plugin.App.Components.CodeLabel)
@@ -74,6 +75,7 @@ function StringDiffVisualizer:calculateContentSize()
end
function StringDiffVisualizer:calculateDiffLines()
Timer.start("StringDiffVisualizer:calculateDiffLines")
local oldString, newString = self.props.oldString, self.props.newString
-- Diff the two texts
@@ -133,6 +135,7 @@ function StringDiffVisualizer:calculateDiffLines()
end
end
Timer.stop()
return add, remove
end

View File

@@ -4,6 +4,7 @@ local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Timer = require(Plugin.Timer)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
@@ -21,6 +22,7 @@ function Array:init()
end
function Array:calculateDiff()
Timer.start("Array:calculateDiff")
--[[
Find the indexes that are added or removed from the array,
and display them side by side with gaps for the indexes that
@@ -63,6 +65,7 @@ function Array:calculateDiff()
j += 1
end
Timer.stop()
return diff
end

View File

@@ -4,6 +4,7 @@ local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Timer = require(Plugin.Timer)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
@@ -21,6 +22,7 @@ function Dictionary:init()
end
function Dictionary:calculateDiff()
Timer.start("Dictionary:calculateDiff")
local oldTable, newTable = self.props.oldTable or {}, self.props.newTable or {}
-- Diff the two tables and find the added keys, removed keys, and changed keys
@@ -59,6 +61,7 @@ function Dictionary:calculateDiff()
return a.key < b.key
end)
Timer.stop()
return diff
end

View File

@@ -4,6 +4,8 @@ local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Timer = require(Plugin.Timer)
local PatchTree = require(Plugin.PatchTree)
local Settings = require(Plugin.Settings)
local Theme = require(Plugin.App.Theme)
local TextButton = require(Plugin.App.Components.TextButton)
@@ -23,6 +25,7 @@ function ConfirmingPage:init()
self.containerSize, self.setContainerSize = Roact.createBinding(Vector2.new(0, 0))
self:setState({
patchTree = nil,
showingStringDiff = false,
oldString = "",
newString = "",
@@ -30,6 +33,28 @@ function ConfirmingPage:init()
oldTable = {},
newTable = {},
})
if self.props.confirmData and self.props.confirmData.patch and self.props.confirmData.instanceMap then
self:buildPatchTree()
end
end
function ConfirmingPage:didUpdate(prevProps)
if prevProps.confirmData ~= self.props.confirmData then
self:buildPatchTree()
end
end
function ConfirmingPage:buildPatchTree()
Timer.start("ConfirmingPage:buildPatchTree")
self:setState({
patchTree = PatchTree.build(
self.props.confirmData.patch,
self.props.confirmData.instanceMap,
{ "Property", "Current", "Incoming" }
),
})
Timer.stop()
end
function ConfirmingPage:render()
@@ -61,9 +86,7 @@ function ConfirmingPage:render()
transparency = self.props.transparency,
layoutOrder = 3,
changeListHeaders = { "Property", "Current", "Incoming" },
patch = self.props.confirmData.patch,
instanceMap = self.props.confirmData.instanceMap,
patchTree = self.state.patchTree,
showStringDiff = function(oldString: string, newString: string)
self:setState({

View File

@@ -121,8 +121,14 @@ function Setting:render()
BackgroundTransparency = 1,
}, {
Name = e("TextLabel", {
Text = (if self.props.experimental then '<font color="#FF8E3C">⚠ </font>' else "")
.. self.props.name,
Text = (
if self.props.experimental
then '<font color="#FF8E3C">⚠ </font>'
elseif
self.props.developerDebug
then '<font family="rbxasset://fonts/families/Guru.json" color="#35B5FF">⚑ </font>' -- Guru is the only font with the flag emoji
else ""
) .. self.props.name,
Font = Enum.Font.GothamBold,
TextSize = 17,
TextColor3 = theme.Setting.NameColor,
@@ -137,8 +143,10 @@ function Setting:render()
}),
Description = e("TextLabel", {
Text = (if self.props.experimental then '<font color="#FF8E3C">[Experimental] </font>' else "")
.. self.props.description,
Text = (if self.props.experimental
then '<font color="#FF8E3C">[Experimental] </font>'
elseif self.props.developerDebug then '<font color="#35B5FF">[Dev Debug] </font>'
else "") .. self.props.description,
Font = Enum.Font.Gotham,
LineHeight = 1.2,
TextSize = 14,

View File

@@ -84,148 +84,161 @@ function SettingsPage:render()
return Theme.with(function(theme)
theme = theme.Settings
return e(ScrollingFrame, {
size = UDim2.new(1, 0, 1, 0),
contentSize = self.contentSize,
transparency = self.props.transparency,
}, {
return Roact.createFragment({
Navbar = e(Navbar, {
onBack = self.props.onBack,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
ShowNotifications = e(Setting, {
id = "showNotifications",
name = "Show Notifications",
description = "Popup notifications in viewport",
Content = e(ScrollingFrame, {
size = UDim2.new(1, 0, 1, -47),
position = UDim2.new(0, 0, 0, 47),
contentSize = self.contentSize,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
SyncReminder = e(Setting, {
id = "syncReminder",
name = "Sync Reminder",
description = "Notify to sync when opening a place that has previously been synced",
transparency = self.props.transparency,
visible = Settings:getBinding("showNotifications"),
layoutOrder = layoutIncrement(),
}),
ConfirmationBehavior = e(Setting, {
id = "confirmationBehavior",
name = "Confirmation Behavior",
description = "When to prompt for confirmation before syncing",
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
options = confirmationBehaviors,
}),
LargeChangesConfirmationThreshold = e(Setting, {
id = "largeChangesConfirmationThreshold",
name = "Confirmation Threshold",
description = "How many modified instances to be considered a large change",
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
visible = Settings:getBinding("confirmationBehavior"):map(function(value)
return value == "Large Changes"
end),
input = e(TextInput, {
size = UDim2.new(0, 40, 0, 28),
text = Settings:getBinding("largeChangesConfirmationThreshold"):map(function(value)
return tostring(value)
end),
}, {
ShowNotifications = e(Setting, {
id = "showNotifications",
name = "Show Notifications",
description = "Popup notifications in viewport",
transparency = self.props.transparency,
enabled = true,
onEntered = function(text)
local number = tonumber(string.match(text, "%d+"))
if number then
Settings:set("largeChangesConfirmationThreshold", math.clamp(number, 1, 999))
else
-- Force text back to last valid value
Settings:set(
"largeChangesConfirmationThreshold",
Settings:get("largeChangesConfirmationThreshold")
)
end
layoutOrder = layoutIncrement(),
}),
SyncReminder = e(Setting, {
id = "syncReminder",
name = "Sync Reminder",
description = "Notify to sync when opening a place that has previously been synced",
transparency = self.props.transparency,
visible = Settings:getBinding("showNotifications"),
layoutOrder = layoutIncrement(),
}),
ConfirmationBehavior = e(Setting, {
id = "confirmationBehavior",
name = "Confirmation Behavior",
description = "When to prompt for confirmation before syncing",
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
options = confirmationBehaviors,
}),
LargeChangesConfirmationThreshold = e(Setting, {
id = "largeChangesConfirmationThreshold",
name = "Confirmation Threshold",
description = "How many modified instances to be considered a large change",
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
visible = Settings:getBinding("confirmationBehavior"):map(function(value)
return value == "Large Changes"
end),
input = e(TextInput, {
size = UDim2.new(0, 40, 0, 28),
text = Settings:getBinding("largeChangesConfirmationThreshold"):map(function(value)
return tostring(value)
end),
transparency = self.props.transparency,
enabled = true,
onEntered = function(text)
local number = tonumber(string.match(text, "%d+"))
if number then
Settings:set("largeChangesConfirmationThreshold", math.clamp(number, 1, 999))
else
-- Force text back to last valid value
Settings:set(
"largeChangesConfirmationThreshold",
Settings:get("largeChangesConfirmationThreshold")
)
end
end,
}),
}),
PlaySounds = e(Setting, {
id = "playSounds",
name = "Play Sounds",
description = "Toggle sound effects",
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
AutoConnectPlaytestServer = e(Setting, {
id = "autoConnectPlaytestServer",
name = "Auto Connect Playtest Server",
description = "Automatically connect game server to Rojo when playtesting while connected in Edit",
experimental = true,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
OpenScriptsExternally = e(Setting, {
id = "openScriptsExternally",
name = "Open Scripts Externally",
description = "Attempt to open scripts in an external editor",
locked = self.props.syncActive,
experimental = true,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
TwoWaySync = e(Setting, {
id = "twoWaySync",
name = "Two-Way Sync",
description = "Editing files in Studio will sync them into the filesystem",
locked = self.props.syncActive,
experimental = true,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
LogLevel = e(Setting, {
id = "logLevel",
name = "Log Level",
description = "Plugin output verbosity level",
developerDebug = true,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
options = invertedLevels,
showReset = Settings:getBinding("logLevel"):map(function(value)
return value ~= "Info"
end),
onReset = function()
Settings:set("logLevel", "Info")
end,
}),
}),
PlaySounds = e(Setting, {
id = "playSounds",
name = "Play Sounds",
description = "Toggle sound effects",
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
TypecheckingEnabled = e(Setting, {
id = "typecheckingEnabled",
name = "Typechecking",
description = "Toggle typechecking on the API surface",
developerDebug = true,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
AutoConnectPlaytestServer = e(Setting, {
id = "autoConnectPlaytestServer",
name = "Auto Connect Playtest Server",
description = "Automatically connect game server to Rojo when playtesting while connected in Edit",
experimental = true,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
TimingLogsEnabled = e(Setting, {
id = "timingLogsEnabled",
name = "Timing Logs",
description = "Toggle logging timing of internal actions for benchmarking Rojo performance",
developerDebug = true,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
OpenScriptsExternally = e(Setting, {
id = "openScriptsExternally",
name = "Open Scripts Externally",
description = "Attempt to open scripts in an external editor",
locked = self.props.syncActive,
experimental = true,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
Layout = e("UIListLayout", {
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
TwoWaySync = e(Setting, {
id = "twoWaySync",
name = "Two-Way Sync",
description = "Editing files in Studio will sync them into the filesystem",
locked = self.props.syncActive,
experimental = true,
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
[Roact.Change.AbsoluteContentSize] = function(object)
self.setContentSize(object.AbsoluteContentSize)
end,
}),
LogLevel = e(Setting, {
id = "logLevel",
name = "Log Level",
description = "Plugin output verbosity level",
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
options = invertedLevels,
showReset = Settings:getBinding("logLevel"):map(function(value)
return value ~= "Info"
end),
onReset = function()
Settings:set("logLevel", "Info")
end,
}),
TypecheckingEnabled = e(Setting, {
id = "typecheckingEnabled",
name = "Typechecking",
description = "Toggle typechecking on the API surface",
transparency = self.props.transparency,
layoutOrder = layoutIncrement(),
}),
Layout = e("UIListLayout", {
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
[Roact.Change.AbsoluteContentSize] = function(object)
self.setContentSize(object.AbsoluteContentSize)
end,
}),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 20),
PaddingRight = UDim.new(0, 20),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 20),
PaddingRight = UDim.new(0, 20),
}),
}),
})
end)

View File

@@ -11,6 +11,7 @@ local Packages = Rojo.Packages
local Log = require(Packages.Log)
local Timer = require(Plugin.Timer)
local Types = require(Plugin.Types)
local decodeValue = require(Plugin.Reconciler.decodeValue)
local getProperty = require(Plugin.Reconciler.getProperty)
@@ -122,6 +123,7 @@ end
-- props must contain id, and cannot contain children or parentId
-- other than those three, it can hold anything
function Tree:addNode(parent, props)
Timer.start("Tree:addNode")
assert(props.id, "props must contain id")
parent = parent or "ROOT"
@@ -132,6 +134,7 @@ function Tree:addNode(parent, props)
for k, v in props do
node[k] = v
end
Timer.stop()
return node
end
@@ -142,22 +145,26 @@ function Tree:addNode(parent, props)
local parentNode = self:getNode(parent)
if not parentNode then
Log.warn("Failed to create node since parent doesnt exist: {}, {}", parent, props)
Timer.stop()
return
end
parentNode.children[node.id] = node
self.idToNode[node.id] = node
Timer.stop()
return node
end
-- Given a list of ancestor ids in descending order, builds the nodes for them
-- using the patch and instanceMap info
function Tree:buildAncestryNodes(previousId: string?, ancestryIds: { string }, patch, instanceMap)
Timer.start("Tree:buildAncestryNodes")
-- Build nodes for ancestry by going up the tree
previousId = previousId or "ROOT"
for _, ancestorId in ancestryIds do
for i = #ancestryIds, 1, -1 do
local ancestorId = ancestryIds[i]
local value = instanceMap.fromIds[ancestorId] or patch.added[ancestorId]
if not value then
Log.warn("Failed to find ancestor object for " .. ancestorId)
@@ -171,6 +178,8 @@ function Tree:buildAncestryNodes(previousId: string?, ancestryIds: { string }, p
})
previousId = ancestorId
end
Timer.stop()
end
local PatchTree = {}
@@ -178,10 +187,12 @@ local PatchTree = {}
-- Builds a new tree from a patch and instanceMap
-- uses changeListHeaders in node.changeList
function PatchTree.build(patch, instanceMap, changeListHeaders)
Timer.start("PatchTree.build")
local tree = Tree.new()
local knownAncestors = {}
Timer.start("patch.updated")
for _, change in patch.updated do
local instance = instanceMap.fromIds[change.id]
if not instance then
@@ -189,7 +200,7 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
end
-- Gather ancestors from existing DOM
local ancestryIds = {}
local ancestryIds, ancestryIndex = {}, 0
local parentObject = instance.Parent
local parentId = instanceMap.fromInstances[parentObject]
local previousId = nil
@@ -200,7 +211,8 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
break
end
table.insert(ancestryIds, 1, parentId)
ancestryIndex += 1
ancestryIds[ancestryIndex] = parentId
knownAncestors[parentId] = true
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject]
@@ -213,11 +225,38 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
if next(change.changedProperties) or change.changedName then
changeList = {}
local hintBuffer, i = {}, 0
local hintBuffer, hintBufferSize, hintOverflow = table.create(3), 0, 0
local changeIndex = 0
local function addProp(prop: string, current: any?, incoming: any?, metadata: any?)
i += 1
hintBuffer[i] = prop
changeList[i] = { prop, current, incoming, metadata }
changeIndex += 1
changeList[changeIndex] = { prop, current, incoming, metadata }
if hintBufferSize < 3 then
hintBufferSize += 1
hintBuffer[hintBufferSize] = prop
return
end
-- We only want to have 3 hints
-- to keep it deterministic, we sort them alphabetically
-- Either this prop overflows, or it makes another one move to overflow
hintOverflow += 1
-- Shortcut for the common case
if hintBuffer[3] <= prop then
-- This prop is below the last hint, no need to insert
return
end
-- Find the first available spot
for i, hintItem in hintBuffer do
if prop < hintItem then
-- This prop is before the currently selected hint,
-- so take its place and then continue to find a spot for the old hint
hintBuffer[i], prop = prop, hintBuffer[i]
end
end
end
-- Gather the changes
@@ -238,18 +277,7 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
end
-- Finalize detail values
-- Trim hint to top 3
table.sort(hintBuffer)
if #hintBuffer > 3 then
hintBuffer = {
hintBuffer[1],
hintBuffer[2],
hintBuffer[3],
i - 3 .. " more",
}
end
hint = table.concat(hintBuffer, ", ")
hint = table.concat(hintBuffer, ", ") .. (if hintOverflow == 0 then "" else ", " .. hintOverflow .. " more")
-- Sort changes and add header
table.sort(changeList, function(a, b)
@@ -269,7 +297,9 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
changeList = changeList,
})
end
Timer.stop()
Timer.start("patch.removed")
for _, idOrInstance in patch.removed do
local instance = if Types.RbxId(idOrInstance) then instanceMap.fromIds[idOrInstance] else idOrInstance
if not instance then
@@ -311,7 +341,9 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
instance = instance,
})
end
Timer.stop()
Timer.start("patch.added")
for id, change in patch.added do
-- Gather ancestors from existing DOM or future additions
local ancestryIds = {}
@@ -350,32 +382,47 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
if next(change.Properties) then
changeList = {}
local hintBuffer, i = {}, 0
for prop, incoming in change.Properties do
i += 1
hintBuffer[i] = prop
local hintBuffer, hintBufferSize, hintOverflow = table.create(3), 0, 0
local changeIndex = 0
local function addProp(prop: string, incoming: any)
changeIndex += 1
changeList[changeIndex] = { prop, "N/A", incoming }
local success, incomingValue = decodeValue(incoming, instanceMap)
if success then
table.insert(changeList, { prop, "N/A", incomingValue })
else
table.insert(changeList, { prop, "N/A", select(2, next(incoming)) })
if hintBufferSize < 3 then
hintBufferSize += 1
hintBuffer[hintBufferSize] = prop
return
end
-- We only want to have 3 hints
-- to keep it deterministic, we sort them alphabetically
-- Either this prop overflows, or it makes another one move to overflow
hintOverflow += 1
-- Shortcut for the common case
if hintBuffer[3] <= prop then
-- This prop is below the last hint, no need to insert
return
end
-- Find the first available spot
for i, hintItem in hintBuffer do
if prop < hintItem then
-- This prop is before the currently selected hint,
-- so take its place and then continue to find a spot for the old hint
hintBuffer[i], prop = prop, hintBuffer[i]
end
end
end
-- Finalize detail values
-- Trim hint to top 3
table.sort(hintBuffer)
if #hintBuffer > 3 then
hintBuffer = {
hintBuffer[1],
hintBuffer[2],
hintBuffer[3],
i - 3 .. " more",
}
for prop, incoming in change.Properties do
local success, incomingValue = decodeValue(incoming, instanceMap)
addProp(prop, if success then incomingValue else select(2, next(incoming)))
end
hint = table.concat(hintBuffer, ", ")
-- Finalize detail values
hint = table.concat(hintBuffer, ", ") .. (if hintOverflow == 0 then "" else ", " .. hintOverflow .. " more")
-- Sort changes and add header
table.sort(changeList, function(a, b)
@@ -395,35 +442,27 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
instance = instanceMap.fromIds[id],
})
end
Timer.stop()
Timer.stop()
return tree
end
-- Creates a deep copy of a tree for immutability purposes in Roact
function PatchTree.clone(tree)
if not tree then
return
end
local newTree = Tree.new()
tree:forEach(function(node)
newTree:addNode(node.parentId, table.clone(node))
end)
return newTree
end
-- Updates the metadata of a tree with the unapplied patch and currently existing instances
-- Builds a new tree from the data if one isn't provided
-- Always returns a new tree for immutability purposes in Roact
function PatchTree.updateMetadata(tree, patch, instanceMap, unappliedPatch)
Timer.start("PatchTree.updateMetadata")
if tree then
tree = PatchTree.clone(tree)
-- A shallow copy is enough for our purposes here since we really only need a new top-level object
-- for immutable comparison checks in Roact
tree = table.clone(tree)
else
tree = PatchTree.build(patch, instanceMap)
end
-- Update isWarning metadata
Timer.start("isWarning")
for _, failedChange in unappliedPatch.updated do
local node = tree:getNode(failedChange.id)
if not node then
@@ -492,8 +531,10 @@ function PatchTree.updateMetadata(tree, patch, instanceMap, unappliedPatch)
node.isWarning = true
Log.trace("Marked node as warning: {} {}", node.id, node.name)
end
Timer.stop()
-- Update if instances exist
Timer.start("instanceAncestry")
tree:forEach(function(node)
if node.instance then
if node.instance.Parent == nil and node.instance ~= game then
@@ -509,7 +550,9 @@ function PatchTree.updateMetadata(tree, patch, instanceMap, unappliedPatch)
end
end
end)
Timer.stop()
Timer.stop()
return tree
end

View File

@@ -3,9 +3,14 @@
and mutating the Roblox DOM.
]]
local Packages = script.Parent.Parent.Packages
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Log = require(Packages.Log)
local Timer = require(Plugin.Timer)
local applyPatch = require(script.applyPatch)
local hydrate = require(script.hydrate)
local diff = require(script.diff)
@@ -57,31 +62,55 @@ function Reconciler:hookPostcommit(callback: (patch: any, instanceMap: any, unap
end
function Reconciler:applyPatch(patch)
Timer.start("Reconciler:applyPatch")
Timer.start("precommitCallbacks")
-- Precommit callbacks must be serial in order to obey the contract that
-- they execute before commit
for _, callback in self.__precommitCallbacks do
local success, err = pcall(callback, patch, self.__instanceMap)
if not success then
Log.warn("Precommit hook errored: {}", err)
end
end
Timer.stop()
Timer.start("apply")
local unappliedPatch = applyPatch(self.__instanceMap, patch)
Timer.stop()
Timer.start("postcommitCallbacks")
-- Postcommit callbacks can be called with spawn since regardless of firing order, they are
-- guaranteed to be called after the commit
for _, callback in self.__postcommitCallbacks do
local success, err = pcall(callback, patch, self.__instanceMap, unappliedPatch)
if not success then
Log.warn("Postcommit hook errored: {}", err)
end
task.spawn(function()
local success, err = pcall(callback, patch, self.__instanceMap, unappliedPatch)
if not success then
Log.warn("Postcommit hook errored: {}", err)
end
end)
end
Timer.stop()
Timer.stop()
return unappliedPatch
end
function Reconciler:hydrate(virtualInstances, rootId, rootInstance)
return hydrate(self.__instanceMap, virtualInstances, rootId, rootInstance)
Timer.start("Reconciler:hydrate")
local result = hydrate(self.__instanceMap, virtualInstances, rootId, rootInstance)
Timer.stop()
return result
end
function Reconciler:diff(virtualInstances, rootId)
return diff(self.__instanceMap, virtualInstances, rootId)
Timer.start("Reconciler:diff")
local success, result = diff(self.__instanceMap, virtualInstances, rootId)
Timer.stop()
return success, result
end
return Reconciler

View File

@@ -20,6 +20,7 @@ local defaultSettings = {
playSounds = true,
typecheckingEnabled = false,
logLevel = "Info",
timingLogsEnabled = false,
priorEndpoints = {},
}

57
plugin/src/Timer.lua Normal file
View File

@@ -0,0 +1,57 @@
local Settings = require(script.Parent.Settings)
local clock = os.clock
local Timer = {
_entries = {},
}
function Timer._start(label)
local start = clock()
if not label then
error("[Rojo-Timer] Timer.start: label is required", 2)
return
end
table.insert(Timer._entries, { label, start })
end
function Timer._stop()
local stop = clock()
local entry = table.remove(Timer._entries)
if not entry then
error("[Rojo-Timer] Timer.stop: no label to stop", 2)
return
end
local label = entry[1]
if #Timer._entries > 0 then
local priorLabels = {}
for _, priorEntry in ipairs(Timer._entries) do
table.insert(priorLabels, priorEntry[1])
end
label = table.concat(priorLabels, "/") .. "/" .. label
end
local start = entry[2]
local duration = stop - start
print(string.format("[Rojo-Timer] %s took %.3f ms", label, duration * 1000))
end
-- Replace functions with no-op if not in debug mode
local function no_op() end
local function setFunctions(enabled)
if enabled then
Timer.start = Timer._start
Timer.stop = Timer._stop
else
Timer.start = no_op
Timer.stop = no_op
end
end
Settings:onChanged("timingLogsEnabled", setFunctions)
setFunctions(Settings:get("timingLogsEnabled"))
return Timer