Use FontFace and consistent text sizing (#988)

This commit is contained in:
boatbomber
2024-11-09 04:05:57 -08:00
committed by GitHub
parent 80c406f196
commit 8c33100d7a
25 changed files with 597 additions and 496 deletions

View File

@@ -1,5 +1,3 @@
local TextService = game:GetService("TextService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
@@ -10,6 +8,7 @@ local Flipper = require(Packages.Flipper)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
local bindingUtil = require(Plugin.App.bindingUtil)
local getTextBoundsAsync = require(Plugin.App.getTextBoundsAsync)
local SlicedImage = require(script.Parent.SlicedImage)
local TouchRipple = require(script.Parent.TouchRipple)
@@ -41,18 +40,17 @@ end
function TextButton:render()
return Theme.with(function(theme)
local textSize =
TextService:GetTextSize(self.props.text, 18, Enum.Font.GothamMedium, Vector2.new(math.huge, math.huge))
local textBounds = getTextBoundsAsync(self.props.text, theme.Font.Main, theme.TextSize.Large, math.huge)
local style = self.props.style
theme = theme.Button[style]
local buttonTheme = theme.Button[style]
local bindingHover = bindingUtil.deriveProperty(self.binding, "hover")
local bindingEnabled = bindingUtil.deriveProperty(self.binding, "enabled")
return e("ImageButton", {
Size = UDim2.new(0, 15 + textSize.X + 15, 0, 34),
Size = UDim2.new(0, (theme.TextSize.Body * 2) + textBounds.X, 0, 34),
Position = self.props.position,
AnchorPoint = self.props.anchorPoint,
@@ -74,18 +72,22 @@ function TextButton:render()
end,
}, {
TouchRipple = e(TouchRipple, {
color = theme.ActionFillColor,
color = buttonTheme.ActionFillColor,
transparency = self.props.transparency:map(function(value)
return bindingUtil.blendAlpha({ theme.ActionFillTransparency, value })
return bindingUtil.blendAlpha({ buttonTheme.ActionFillTransparency, value })
end),
zIndex = 2,
}),
Text = e("TextLabel", {
Text = self.props.text,
Font = Enum.Font.GothamMedium,
TextSize = 18,
TextColor3 = bindingUtil.mapLerp(bindingEnabled, theme.Enabled.TextColor, theme.Disabled.TextColor),
FontFace = theme.Font.Main,
TextSize = theme.TextSize.Large,
TextColor3 = bindingUtil.mapLerp(
bindingEnabled,
buttonTheme.Enabled.TextColor,
buttonTheme.Disabled.TextColor
),
TextTransparency = self.props.transparency,
Size = UDim2.new(1, 0, 1, 0),
@@ -95,7 +97,11 @@ function TextButton:render()
Border = style == "Bordered" and e(SlicedImage, {
slice = Assets.Slices.RoundedBorder,
color = bindingUtil.mapLerp(bindingEnabled, theme.Enabled.BorderColor, theme.Disabled.BorderColor),
color = bindingUtil.mapLerp(
bindingEnabled,
buttonTheme.Enabled.BorderColor,
buttonTheme.Disabled.BorderColor
),
transparency = self.props.transparency,
size = UDim2.new(1, 0, 1, 0),
@@ -105,14 +111,18 @@ function TextButton:render()
HoverOverlay = e(SlicedImage, {
slice = Assets.Slices.RoundedBackground,
color = theme.ActionFillColor,
color = buttonTheme.ActionFillColor,
transparency = Roact.joinBindings({
hover = bindingHover:map(function(value)
return 1 - value
end),
transparency = self.props.transparency,
}):map(function(values)
return bindingUtil.blendAlpha({ theme.ActionFillTransparency, values.hover, values.transparency })
return bindingUtil.blendAlpha({
buttonTheme.ActionFillTransparency,
values.hover,
values.transparency,
})
end),
size = UDim2.new(1, 0, 1, 0),
@@ -124,8 +134,8 @@ function TextButton:render()
slice = Assets.Slices.RoundedBackground,
color = bindingUtil.mapLerp(
bindingEnabled,
theme.Enabled.BackgroundColor,
theme.Disabled.BackgroundColor
buttonTheme.Enabled.BackgroundColor,
buttonTheme.Disabled.BackgroundColor
),
transparency = self.props.transparency,