forked from rojo-rbx/rojo
Use FontFace and consistent text sizing (#988)
This commit is contained in:
@@ -1,5 +1,3 @@
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local TextService = game:GetService("TextService")
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local Rojo = script:FindFirstAncestor("Rojo")
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local Plugin = Rojo.Plugin
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local Packages = Rojo.Packages
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@@ -10,6 +8,7 @@ local Flipper = require(Packages.Flipper)
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local Theme = require(Plugin.App.Theme)
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local Assets = require(Plugin.Assets)
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local bindingUtil = require(Plugin.App.bindingUtil)
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local getTextBoundsAsync = require(Plugin.App.getTextBoundsAsync)
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local SlicedImage = require(script.Parent.SlicedImage)
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local TouchRipple = require(script.Parent.TouchRipple)
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@@ -41,18 +40,17 @@ end
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function TextButton:render()
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return Theme.with(function(theme)
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local textSize =
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TextService:GetTextSize(self.props.text, 18, Enum.Font.GothamMedium, Vector2.new(math.huge, math.huge))
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local textBounds = getTextBoundsAsync(self.props.text, theme.Font.Main, theme.TextSize.Large, math.huge)
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local style = self.props.style
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theme = theme.Button[style]
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local buttonTheme = theme.Button[style]
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local bindingHover = bindingUtil.deriveProperty(self.binding, "hover")
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local bindingEnabled = bindingUtil.deriveProperty(self.binding, "enabled")
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return e("ImageButton", {
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Size = UDim2.new(0, 15 + textSize.X + 15, 0, 34),
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Size = UDim2.new(0, (theme.TextSize.Body * 2) + textBounds.X, 0, 34),
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Position = self.props.position,
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AnchorPoint = self.props.anchorPoint,
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@@ -74,18 +72,22 @@ function TextButton:render()
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end,
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}, {
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TouchRipple = e(TouchRipple, {
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color = theme.ActionFillColor,
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color = buttonTheme.ActionFillColor,
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transparency = self.props.transparency:map(function(value)
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return bindingUtil.blendAlpha({ theme.ActionFillTransparency, value })
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return bindingUtil.blendAlpha({ buttonTheme.ActionFillTransparency, value })
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end),
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zIndex = 2,
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}),
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Text = e("TextLabel", {
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Text = self.props.text,
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Font = Enum.Font.GothamMedium,
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TextSize = 18,
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TextColor3 = bindingUtil.mapLerp(bindingEnabled, theme.Enabled.TextColor, theme.Disabled.TextColor),
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FontFace = theme.Font.Main,
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TextSize = theme.TextSize.Large,
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TextColor3 = bindingUtil.mapLerp(
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bindingEnabled,
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buttonTheme.Enabled.TextColor,
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buttonTheme.Disabled.TextColor
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),
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TextTransparency = self.props.transparency,
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Size = UDim2.new(1, 0, 1, 0),
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@@ -95,7 +97,11 @@ function TextButton:render()
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Border = style == "Bordered" and e(SlicedImage, {
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slice = Assets.Slices.RoundedBorder,
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color = bindingUtil.mapLerp(bindingEnabled, theme.Enabled.BorderColor, theme.Disabled.BorderColor),
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color = bindingUtil.mapLerp(
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bindingEnabled,
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buttonTheme.Enabled.BorderColor,
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buttonTheme.Disabled.BorderColor
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),
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transparency = self.props.transparency,
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size = UDim2.new(1, 0, 1, 0),
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@@ -105,14 +111,18 @@ function TextButton:render()
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HoverOverlay = e(SlicedImage, {
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slice = Assets.Slices.RoundedBackground,
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color = theme.ActionFillColor,
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color = buttonTheme.ActionFillColor,
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transparency = Roact.joinBindings({
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hover = bindingHover:map(function(value)
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return 1 - value
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end),
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transparency = self.props.transparency,
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}):map(function(values)
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return bindingUtil.blendAlpha({ theme.ActionFillTransparency, values.hover, values.transparency })
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return bindingUtil.blendAlpha({
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buttonTheme.ActionFillTransparency,
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values.hover,
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values.transparency,
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})
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end),
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size = UDim2.new(1, 0, 1, 0),
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@@ -124,8 +134,8 @@ function TextButton:render()
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slice = Assets.Slices.RoundedBackground,
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color = bindingUtil.mapLerp(
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bindingEnabled,
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theme.Enabled.BackgroundColor,
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theme.Disabled.BackgroundColor
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buttonTheme.Enabled.BackgroundColor,
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buttonTheme.Disabled.BackgroundColor
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),
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transparency = self.props.transparency,
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