Update rbx-dom dependencies (#965)

This commit is contained in:
Kenneth Loeffler
2024-08-22 12:03:06 -07:00
committed by GitHub
parent 5e1cab2e75
commit 73097075d4
4 changed files with 11456 additions and 1224 deletions

View File

@@ -26,6 +26,21 @@ local TERRAIN_MATERIAL_COLORS = {
Enum.Material.Pavement,
}
local function isAttributeNameValid(attributeName)
-- For SetAttribute to succeed, the attribute name must be less than or
-- equal to 100 characters...
return #attributeName <= 100
-- ...and must only contain alphanumeric characters, periods, hyphens,
-- underscores, or forward slashes.
and attributeName:match("[^%w%.%-_/]") == nil
end
local function isAttributeNameReserved(attributeName)
-- For SetAttribute to succeed, attribute names must not use the RBX
-- prefix, which is reserved by Roblox.
return attributeName:sub(1, 3) == "RBX"
end
-- Defines how to read and write properties that aren't directly scriptable.
--
-- The reflection database refers to these as having scriptability = "Custom"
@@ -40,26 +55,33 @@ return {
local didAllWritesSucceed = true
for attributeName, attributeValue in pairs(value) do
local isNameValid =
-- For our SetAttribute to succeed, the attribute name must be
-- less than or equal to 100 characters...
#attributeName <= 100
-- ...must only contain alphanumeric characters, periods, hyphens,
-- underscores, or forward slashes...
and attributeName:match("[^%w%.%-_/]") == nil
-- ... and must not use the RBX prefix, which is reserved by Roblox.
and attributeName:sub(1, 3) ~= "RBX"
if isNameValid then
instance:SetAttribute(attributeName, attributeValue)
else
didAllWritesSucceed = false
if isAttributeNameReserved(attributeName) then
-- If the attribute name is reserved, then we don't
-- really care about reporting any failures about
-- it.
continue
end
if not isAttributeNameValid(attributeName) then
didAllWritesSucceed = false
continue
end
instance:SetAttribute(attributeName, attributeValue)
end
for key in pairs(existing) do
if value[key] == nil then
instance:SetAttribute(key, nil)
for existingAttributeName in pairs(existing) do
if isAttributeNameReserved(existingAttributeName) then
continue
end
if not isAttributeNameValid(existingAttributeName) then
didAllWritesSucceed = false
continue
end
if value[existingAttributeName] == nil then
instance:SetAttribute(existingAttributeName, nil)
end
end
@@ -113,13 +135,14 @@ return {
},
WorldPivotData = {
read = function(instance)
return true, instance:GetPivot()
return true, instance.WorldPivot
end,
write = function(instance, _, value)
if value == nil then
return true, nil
else
return true, instance:PivotTo(value)
instance.WorldPivot = value
return true
end
end,
},

File diff suppressed because it is too large Load Diff