forked from rojo-rbx/rojo
Sourcemap performance improvements (#668)
This PR brings two performance improvements to the `rojo sourcemap` command: - Use `rayon` with a small threadpool to parallelize sourcemap generation while still keeping startup cost very low - Remove conversions to owned strings and use lifetimes tied to the dom instead, which mostly improves performance with the `--include-non-scripts` flag enabled From my personal testing on an M1 mac this decreases the sourcemap generation time of our games by 2x or more, from ~20ms to ~8ms on one project and ~30ms to ~15ms on another. Generation is pretty fast to begin with but since sourcemaps are heavily used in interactive tools (like luau-lsp) a difference of a couple frames can be great for ux.
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# Rojo Changelog
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## Unreleased Changes
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* Significantly improved performance of `rojo sourcemap`. ([#668])
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[#668]: https://github.com/rojo-rbx/rojo/pull/668
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## [7.3.0] - April 22, 2023
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* Added `$attributes` to project format. ([#574])
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