forked from rojo-rbx/rojo
Release 6.0.0-rc.1
This change also includes some minor packaging changes in order to make Cargo happy.
This commit is contained in:
242
plugin/rbx_dom_lua/src/EncodedValue.lua
Normal file
242
plugin/rbx_dom_lua/src/EncodedValue.lua
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@@ -0,0 +1,242 @@
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local base64 = require(script.Parent.base64)
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local function identity(...)
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return ...
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end
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local function unpackDecoder(f)
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return function(value)
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return f(unpack(value))
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end
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end
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local function serializeFloat(value)
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-- TODO: Figure out a better way to serialize infinity and NaN, neither of
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-- which fit into JSON.
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if value == math.huge or value == -math.huge then
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return 999999999 * math.sign(value)
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end
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return value
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end
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local encoders
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encoders = {
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Bool = identity,
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Content = identity,
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Float32 = serializeFloat,
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Float64 = serializeFloat,
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Int32 = identity,
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Int64 = identity,
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String = identity,
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BinaryString = base64.encode,
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SharedString = base64.encode,
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BrickColor = function(value)
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return value.Number
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end,
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CFrame = function(value)
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return {value:GetComponents()}
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end,
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Color3 = function(value)
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return {value.r, value.g, value.b}
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end,
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NumberRange = function(value)
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return {value.Min, value.Max}
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end,
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NumberSequence = function(value)
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local keypoints = {}
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for index, keypoint in ipairs(value.Keypoints) do
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keypoints[index] = {
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Time = keypoint.Time,
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Value = keypoint.Value,
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Envelope = keypoint.Envelope,
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}
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end
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return {
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Keypoints = keypoints,
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}
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end,
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ColorSequence = function(value)
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local keypoints = {}
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for index, keypoint in ipairs(value.Keypoints) do
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keypoints[index] = {
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Time = keypoint.Time,
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Color = encoders.Color3(keypoint.Value),
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}
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end
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return {
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Keypoints = keypoints,
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}
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end,
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Rect = function(value)
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return {
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Min = {value.Min.X, value.Min.Y},
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Max = {value.Max.X, value.Max.Y},
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}
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end,
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UDim = function(value)
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return {value.Scale, value.Offset}
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end,
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UDim2 = function(value)
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return {value.X.Scale, value.X.Offset, value.Y.Scale, value.Y.Offset}
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end,
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Vector2 = function(value)
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return {
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serializeFloat(value.X),
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serializeFloat(value.Y),
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}
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end,
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Vector2int16 = function(value)
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return {value.X, value.Y}
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end,
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Vector3 = function(value)
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return {
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serializeFloat(value.X),
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serializeFloat(value.Y),
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serializeFloat(value.Z),
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}
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end,
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Vector3int16 = function(value)
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return {value.X, value.Y, value.Z}
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end,
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PhysicalProperties = function(value)
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if value == nil then
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return nil
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else
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return {
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Density = value.Density,
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Friction = value.Friction,
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Elasticity = value.Elasticity,
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FrictionWeight = value.FrictionWeight,
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ElasticityWeight = value.ElasticityWeight,
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}
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end
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end,
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Ref = function(value)
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return nil
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end,
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}
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local decoders = {
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Bool = identity,
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Content = identity,
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Enum = identity,
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Float32 = identity,
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Float64 = identity,
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Int32 = identity,
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Int64 = identity,
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String = identity,
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BinaryString = base64.decode,
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SharedString = base64.decode,
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BrickColor = BrickColor.new,
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CFrame = unpackDecoder(CFrame.new),
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Color3 = unpackDecoder(Color3.new),
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Color3uint8 = unpackDecoder(Color3.fromRGB),
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NumberRange = unpackDecoder(NumberRange.new),
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UDim = unpackDecoder(UDim.new),
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UDim2 = unpackDecoder(UDim2.new),
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Vector2 = unpackDecoder(Vector2.new),
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Vector2int16 = unpackDecoder(Vector2int16.new),
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Vector3 = unpackDecoder(Vector3.new),
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Vector3int16 = unpackDecoder(Vector3int16.new),
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Rect = function(value)
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return Rect.new(value.Min[1], value.Min[2], value.Max[1], value.Max[2])
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end,
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NumberSequence = function(value)
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local keypoints = {}
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for index, keypoint in ipairs(value.Keypoints) do
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keypoints[index] = NumberSequenceKeypoint.new(
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keypoint.Time,
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keypoint.Value,
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keypoint.Envelope
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)
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end
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return NumberSequence.new(keypoints)
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end,
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ColorSequence = function(value)
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local keypoints = {}
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for index, keypoint in ipairs(value.Keypoints) do
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keypoints[index] = ColorSequenceKeypoint.new(
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keypoint.Time,
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Color3.new(unpack(keypoint.Color))
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)
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end
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return ColorSequence.new(keypoints)
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end,
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PhysicalProperties = function(properties)
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if properties == nil then
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return nil
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else
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return PhysicalProperties.new(
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properties.Density,
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properties.Friction,
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properties.Elasticity,
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properties.FrictionWeight,
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properties.ElasticityWeight
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)
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end
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end,
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Ref = function()
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return nil
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end,
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}
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local EncodedValue = {}
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function EncodedValue.decode(encodedValue)
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local decoder = decoders[encodedValue.Type]
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if decoder ~= nil then
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return true, decoder(encodedValue.Value)
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end
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return false, "Couldn't decode value " .. tostring(encodedValue.Type)
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end
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function EncodedValue.encode(rbxValue, propertyType)
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assert(propertyType ~= nil, "Property type descriptor is required")
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if propertyType.type == "Data" then
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local encoder = encoders[propertyType.name]
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if encoder == nil then
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return false, ("Missing encoder for property type %q"):format(propertyType.name)
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end
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if encoder ~= nil then
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return true, {
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Type = propertyType.name,
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Value = encoder(rbxValue),
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}
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end
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elseif propertyType.type == "Enum" then
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return true, {
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Type = "Enum",
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Value = rbxValue.Value,
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}
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end
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return false, ("Unknown property descriptor type %q"):format(tostring(propertyType.type))
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end
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return EncodedValue
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